File Sizes with Cocoonjs

Discussion and feedback on Construct 2

Post » Fri Sep 13, 2013 2:27 am

Hi guys,

When I export my game to a cocoonjs zip file, the file size is about 3-4megs (not too bad). However, after using Ludei's cloud compiler to ready the app for the Play Store, the apk file size balloons up to 12megs.

Has anyone else encountered a drastic increase like this before? Any way to reduce the apk file size?

Thanks in advance.
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Post » Fri Sep 13, 2013 2:32 am

The compiler need to place an app inside your apk to play world wide. This is common and you can't reduce.
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Post » Sat Jan 03, 2015 12:03 am

Exist any way to export projects in Construct2 and gerate apk with low size? This ends up disadvantaging the production of mobile gaming in construct2, right?
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Post » Mon Jan 12, 2015 6:21 pm

@dznerpro
Yes, you can reduce the size of C2 games using Intel XDK, but only on Android 5.0 and iOS8 .
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Post » Mon Jan 12, 2015 6:49 pm

Olá amigos,
Dica rápida, de todos os testes com a Ludei, o formato do apk que fica menos em mb é usando o Canvas+, não é possível diminuir mais,,,,,,, usando o WebView+ o apk fica maior,,,,,, usando o Intel XDK que usa o Crosswalk fica grande tambem.
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Post » Mon Jan 12, 2015 11:26 pm

Vlw @reinarte, vou utilizá-lo então. Mesmo assim é muito frustrante, meu jogo é minusculo e esta mais de 60mb já :///
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Post » Mon Jan 12, 2015 11:28 pm

Will there be an evolution in this technology to improve the size in MB for html5 games?
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Post » Tue Jan 13, 2015 8:36 am

Hello,

Regarding CocoonJS, Canvas+ takes around 4MB as autonomous component. Then, if you add Facebook, Google Play, Game Center, ... it increases its size. If you are using Webview+, it takes a minimum of 16MB, which can explain why your project is suddenly so big. About Webview+, it is not our own code. It can't be less than that.

Regards.
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