Final Fantasy Example

Show us your completed creations made in Construct 2

Post » Sun Oct 20, 2013 2:17 pm



I created this for learning purposes, its a Final Fantasy game.

You can walk around in the town or go to the overworld and fight in "fake" random battles.

ASDW to move and J to run (on overworld) or attack (in battle).

Hope you enjoy it! ^^

Final Fantasy ExampleGTGJon2013-10-20 14:33:18
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Post » Sun Oct 20, 2013 2:38 pm

It looks nice from the shot and description! I'll have to give it a look when I get home.
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Post » Sun Oct 20, 2013 2:50 pm

Thanks! I would recommend to download the capx since the Arcade resizes it to a tiny size...
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Post » Mon Oct 21, 2013 3:45 am

beautifull game test
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Post » Mon Oct 21, 2013 9:02 am

wow the first rpg example :)) you could make another version with real time combat like zelda thatd bevawesome:0
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Post » Mon Oct 21, 2013 11:22 am

Nice! I loved playing these type of games when i was younger
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Post » Mon Oct 21, 2013 12:12 pm

Hey GTGJon, really cool game, brings back some fond memories :)

Hope you continue with it, would be great to play the finished version!

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Post » Mon Oct 21, 2013 5:00 pm

Thanks everyone! I'll continue working on it, hopefully getting a turn based battle going (and HP and death system).

If you follow the link to the arcade, you can download the capx and use it if you wanna make RPGs too! ^^

Edit: So, I added now a simple menu where you can select between Attack, Magic and Items. Magic and items do not exist yet, but I'll add them soon. Now I'm working on the battle system of having more than one character (array and calling functions).

Forgot to mention, @Yann, thanks a lot for making the gridMovement capx, I'm using it practically 1 to 1 in my game.GTGJon2013-10-22 19:37:12
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Post » Thu Oct 24, 2013 7:52 pm

Hi everyone! Thanks to help from @xoros I was able to make a turn based battle system. Thanks again man! ^^

You can see the battle system here, right now the only event is to make characters flash infinitely and then move on to the next one. There should also be the typical "ready" sound effect from so many FF games, this signifies the turn order along with the character stopping to flash. The active character will be able to attack or whatever according to their speed stat. Use J to move from character to character and the monster acts on its own AI.



Link removed to make room in Dropbox. See my latest post please for latest version.GTGJon2013-10-28 21:54:38
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Post » Fri Oct 25, 2013 7:22 pm

i wish you would do a zelda example <3
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