Final Fantasy Example

Show us your completed creations made in Construct 2

Post » Sat May 03, 2014 11:44 am

@KnownLogic - Everything is an event, like touching the attack button will trigger a Function that does specific animations for whoever's turn it is. @xoros helped me with a simple array hat gives each character a turn based on speed. Maybe i will post the capx eventually to learn from ^^
B
19
S
5
G
2
Posts: 91
Reputation: 4,512

Post » Mon May 05, 2014 9:54 pm

Thanks GTG I love J-RPG's and It would be a massive help or base for people who want to try.

Nice work!
B
5
S
1
Posts: 14
Reputation: 403

Post » Sat May 17, 2014 9:01 pm

GOOOOD
B
5
S
1
Posts: 52
Reputation: 481

Post » Thu May 29, 2014 7:16 pm

Hmm I was super busy with my official game that I released - Ditched Save the Sheep - but now I'm continuing, but I kind of started over to optimize. Here's what I remade so far:

https://dl.dropboxusercontent.com/u/772 ... index.html

Edit:

Wow after testing it myself from that link, the music takes FOREVER to start, but be patient and you'll hear it.....plus after it loads once I think it loads much faster after that....
B
19
S
5
G
2
Posts: 91
Reputation: 4,512

Post » Thu Apr 21, 2016 10:02 am

Sorry to bump this thread, but all the links are dead.

I recently started working with an old version of this template I had on file saved ages ago. The one I'm using has none of the battle updates posted in this thread.

Does anyone happen to have this capx on file?
I'd be happy to host it for others so we can learn from it.

Here's the old version for others since there isn't a current link anywhere:
https://www.dropbox.com/s/nlctzu9qdkjta ... .capx?dl=1
B
32
S
15
G
6
Posts: 54
Reputation: 5,241

Previous

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 5 guests