Final Legacy [Action/RPG/Platformer]

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  • <img src="http://img90.imageshack.us/img90/2880/finallegacynewle.jpg" border="0">

    FINAL LEGACY

    Hello everyone ! After making some progress with Construct, I finally decide to talk about my project. It's an Action/RPG/Platformer made with Construct. Years ago, it was an Action-RPG made with RPG Maker XP. But then I decide to turn on MMF2 (with the demo) for making it as a platformer but I prefer to use Construct since it's free, open-source and great <!-- s;-) --><img src="SMILIES_PATH/icon_wink.gif" border="0" alt=";-)" title="Wink"><!-- s;-) -->.

    So, the game is actually a sort of remake or a port. I already have some main design/system concepts complete. The story was done for the old version (in french), but it's being written again by my scenarist.

    Here are the main links for the game :

    http://lastdev.wikia.com

    http://lastdev.blogspot.com

    Old Version (French)

    My Youtube Channel

    Final Legacy recites the history of Sky Rainiki, an adurien (half man, half devil), whose destiny will take another turn.

    Ultimate Action Battle System - U.A.B.S

    Battle system in real time without transition. It is possible to hit in the air and on the ground.

    The other members of your team will not be visible and will remain in the reserve, but it is possible to call them for support.

    OverPulse

    Sky can come into state called "OverPulse" if its voltage is too strong. This will be very powerful in few seconds (time may change according to the "Rank").

    Special moves

    In the air, it is possible to make such an aerial attack. The attack differs according to the weapon equipped.

    By pressing the Attack Button 3 times, you can achieve a charged attack that releases a projectile-like whose color varies according to the weapon equipped.

    Difficulty levels

    For balancing, there is 5 difficulty levels :

    Easy : Enemy Stats x0.5

    Normal : Enemy Stats x1.0 (DEFAULT)

    Hard : Enemy Stats x2.0

    Extreme : Enemy Stats x3.0

    Infernal : Enemy Stats x4.5

    Controls

    [Left] : Move left (Double tap to run)

    [Right] : Move right (Double tap to run)

    [Up] : Jump

    [Down] : Crouch

    [A] : Attack (Hold to use Weapon Ability)

    1) Basic Attack

    2) Second Attack

    3) Third Attack : Launch a projectile

    4) Up + A : Upward Attack

    5) Down + A : Downward Attack

    : Use Arcane in Slot 1

    [D] : Use Arcane in Slot 2

    [Q] : Change Weapon

    [W] : Call Support Character

    Features

    • Original RPG-like story
    • Original Soundtrack
    • 1 playable character but with many support characters
    • 16 bit graphics (SNES)
    • Configurable controls
    • 9 weapon sets and 1 secret/ultimate weapon
    • Special world map system
    • Special training room
    • Arcanes and Capacities (skills) system
    • Several enemies and bosses
    • Crazy combos

    and more...

    Other things planned :

    • Online Coop
    • Online Versus
    • Online Rankings
    • Boss Rush

    Weapon Set

    When the character changes the weapon, his clothes will be changed too.

    The character will also have extra ability :

    Like Space Control (Teleport behind a foe) with Apocalypse (the last weapon) or Sonic Speed (Run faster) with Jupiter...

    When the character gains a new weapon for the first time, the scene will be special (working like Saint Seiya).

    After that, changing weapon will be instant. The special scene will not be used again.

    http://images.wikia.com/lastdev/images/7/77/Sky_neptune.png">

    Neptune : Sword.

    Special Ability : Impact (Can destroy rocks)

    Special Effect : Poison (3 %)

    http://images.wikia.com/lastdev/images/2/27/Sky_jupiter.png">

    Jupiter : Axe.

    Special Ability : Sonic Speed (Run faster)

    Special Effect : Reverse (5 %)

    http://images.wikia.com/lastdev/images/f/fd/Sky_saturn.png">

    Saturn : Spear.

    Special Ability : Dragoon Jump (High Jump)

    Special Effect : Blind (5 %)

    http://images.wikia.com/lastdev/images/9/9b/Sky_mars.png">

    Mars : Gloves.

    Special Ability : Absolute Zero (Launch an ice-column on the floor)

    Special Effect : Freeze (5 %)

    http://images.wikia.com/lastdev/images/1/12/Sky_pluto.png">

    Pluto : Scythe.

    Special Ability : Bloody Saw (Launch the weapon forward)

    Special Effect : Stone (5 %)

    http://images.wikia.com/lastdev/images/2/25/Sky_venus.png">

    Venus : Gun/Rifle.

    Special Ability : Giga Buster (Launch a huge projectile forward)

    Special Effect : Poison (15 %)

    http://images.wikia.com/lastdev/images/8/82/Sky_juno.png">

    Juno : Whip.

    Special Ability : Hooks Seeker (Can hang on hooks)

    Special Effect : Blind (15 %)

    http://images.wikia.com/lastdev/images/0/02/Sky_uranus.png">

    Uranus : Gunblade.

    Special Ability : Hunting Blade (Charge forward with the weapon)

    Special Effect : Death (1 %)

    http://images.wikia.com/lastdev/images/e/ed/Sky_apocalypse.png">

    Apocalypse : Legendary Sword.

    Special Ability : Space Control (Teleport behing a foe)

    Special Effect : Death (3 %)

    Screenshots (25th July 2010)

    http://img810.imageshack.us/img810/8728/engine1.png">

    http://img541.imageshack.us/img541/1108/engine2.png">

    http://img830.imageshack.us/img830/5359/engine6.png">

    http://img341.imageshack.us/img341/2986/currentprogress.png">

    Latest test version (25th april 2011) :

    http://www.mediafire.com/?7whllpv7y3q1tle

    If you want to help us, please send me a mail or comment this post. I need a pixel artist/spriter and also a music composer.

  • http://www.mediafire.com/?t4fp77foynii41v

    Is this your newest test version available for download? It was the only one I found in your links, so that's what I tried.

    I see you used Gaia avatars for some of the character art. Nice idea for fast prototyping actually!

    The test itself was awfully confusing though. I could walk jump around a bit before finally getting pushed off the stage, and every time I pressed the attack button it resulted in the character moving his weapon down very sloooowly while doing some damage. Looks like it was mostly made to test out all those numbers and calculations that show up on screen though, so I guess it doesn't tell much about the final product.

    Would be nice to see a platformer/rpg kind of thing made in construct though, so keep it up

  • Thanks a lot for the comment Vati-nyan ! The last test version available (11th march 2011) is that one :

    http://www.mediafire.com/?7a1j278pn7839bu

    Yes, using Gaia Avatars for prototypes is great. It's easier than drawings. You will see that the HUD has changed. I wanted to make something less Devil May Cry-ish. Of course, the HUD isn't in his final state yet.

    Drawing:

    In-Game:

    Thx for the feedback. The character attacking speed depends on some differents factors. Like your current rank (level), weapon's weight and speed statistik.

  • Small update guys !

    Video from the build of the 11th march :

    New controls scheme (you can change them in-game) :

    [Left] : Move left (Double tap to run)

    [Right] : Move right (Double tap to run)

    [Up] : Jump

    [Down] : Crouch

    [A] : Attack (Hold to use Weapon Ability)

    1) Basic Attack

    2) Second Attack

    3) Third Attack : Launch a projectile

    4) Up + A : Upward Attack

    5) Down + A : Downward Attack

    : Use Arcane in Slot 1

    [D] : Use Arcane in Slot 2

    [Q] : Change Weapon

    [W] : Call Support Character

    New HUD :

    Graphics are only there for testing purpose... It will be changed soon !

    About the controls, you have to hold the Attack Button for using the Weapon Ability (Teleport for example). Make a second combo after attacking to launch a projectile on the enemy. The idea comes from

    .

    Soon you will get some drawings and sprites for the WEAPON SET !

  • Hello everyone ! This time I made some nice progress with the current game engine.

    Everything is still basic but the progress is there !

    At first, I have to show you the new drawings for 2 weapons :

    Neptune (first/default weapon)

    Uranus (8th weapon)

    I also started to make the Upward Attack and the Downward attack (still buggy) :

    Some weapon abilities have been made too (like 5 of 9). There are also buggy...

    Finally, here is the test build from today (25th April 2011) :

    http://www.mediafire.com/?7whllpv7y3q1tle

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  • Hello everyone ! It's been a while ! Don't worry... the projet has made some good progress since last time. There are the news :

    Sprite beginning!

    <img src="http://img847.imageshack.us/img847/6420/skybonesneptune.png">

    This is Sky (main character) in his default form : "Neptune".

    New drawings for weapon sets (the last weapon is missing but it will not be shown !)

    Juno - Castlevania-like !

    Mars - Street Fighter-like !

    Venus - God of Aiming!

    2 importants characters have been remade !

    Helena - Heroine

    Shiru - Important character

    Engine progress

    The engine is progressing. There are a few good things since the last test build. A lot of bugs have been fixed and there are some new graphical effects !

    In OverPulse, the spiritual form of the weapon set will be shown. It's here to represent the Awaken Form of the weapon set.

    Spiritual form will be shown behind the hero. They will be different depending on the current weapon set. Otherwise, I have made some changes about the stats and bonus from weapon.

    Screenshots (Work In Progress)

  • I wish you the best of luck (looks like you really do know where you're going)

    but...

    you lost me at the character being half-demonic.

    This is mainly because I feel games in this vein don't take the religious material their using, in a serious manner (visions of Bayonetta regretably pop in my head as I write this). I'm not saying (even though I'm Protestant) that you can't take things from context of Biblical (or pagan) sources and use them in a story. But I feel you need to either do it smartly, or not at all. Just making a character half-demonic, imo, does not make them cool. It seems tacked on to be controversial. Also, if you (like the aforementioned game) casually disregard the religion's actual meaning and context and just twist it into some jumbled mess, then you're going to piss some people off. I'm not trying to seem like a raving zealot here -- I'm trying to help you avoid making the pitfall other games have made.

    I also apologize if my warning seems a bit disorganized. I'm a bit tired right now.

    I just thought I aught to suggest what I've suggested. While there are people like me who will try to be understanding (until a game pushes it too far), but there are others who'll be a pain in your arse over it.

  • Looks good

  • I wish you the best of luck (looks like you really do know where you're going)

    but...

    you lost me at the character being half-demonic.

    This is mainly because I feel games in this vein don't take the religious material their using, in a serious manner (visions of Bayonetta regretably pop in my head as I write this). I'm not saying (even though I'm Protestant) that you can't take things from context of Biblical (or pagan) sources and use them in a story. But I feel you need to either do it smartly, or not at all. Just making a character half-demonic, imo, does not make them cool. It seems tacked on to be controversial. Also, if you (like the aforementioned game) casually disregard the religion's actual meaning and context and just twist it into some jumbled mess, then you're going to piss some people off. I'm not trying to seem like a raving zealot here -- I'm trying to help you avoid making the pitfall other games have made.

    I also apologize if my warning seems a bit disorganized. I'm a bit tired right now.

    I just thought I aught to suggest what I've suggested. While there are people like me who will try to be understanding (until a game pushes it too far), but there are others who'll be a pain in your arse over it.

    Thanks for the comment. I understand what you're saying but don't worry. Everything is related with the story. There is 3 differents "races" : Humans, Aduriens and Demons. Humans are "of course" scared by demons but they also don't like aduriens a lot (since they are half-human, half-demonic).

    Gameplay elements are also related to the main character (Sky), you'll find out that in the game !

    Looks good

    Thanks a lot !

  • I wish i could draw on the computer that good.

  • Hi everyone ! It's been a long time...

    CONTROLS

    You'll be able to play with gamepad and controls are changeable! It's more action-oriented: db.tt/orBgJOc

    Custom spriting style (changed a bit since then...)

    <img src="http://img405.imageshack.us/img405/274/skyneptuneatk2.png" border="0">

    Sky "First apparence"

    <img src="http://dl.dropbox.com/u/12070899/Sky%20Apocalyspe%202.png" border="0">

    Game menus

    http://imageshack.us/g/27/capacities.png/

    Rewriting the entire engine...

    I'm going to rewrite the entire engine. This time, I'll make a level editor and the engine should have less bugs, more fluidity, more things...

    New objective : releasing a demo instead of a complete game

    The demo will have: 1 story part, 1 dungeon/boss, 4 weapons, the world map, practice system, all capacities/accessories, musics, enemies...

    Mystic Wield & Mystic Cores

    Weaponsets are now called "Mystic Cores". This is related to Sky's "Mystic Wield" ability. He can master weapons, release their power & ability and equip them instantly. Mystic Cores also change Sky's apparence.

    Released Form for Mystic Cores

    About "RELEASED" forms... The weapons will have another apparence & they will be more powerful. Gameplay also changes a bit.

    If you want to help us, please reply or send me a PM !

    See ya.

    Follow us on twitter : twitter.com

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