Hello everyone ! After making some progress with Construct, I finally decide to talk about my project. It's an Action/RPG/Platformer made with Construct. Years ago, it was an Action-RPG made with RPG Maker XP. But then I decide to turn on MMF2 (with the demo) for making it as a platformer but I prefer to use Construct since it's free, open-source and great <!-- s;-) --><!-- s;-) -->.
So, the game is actually a sort of remake or a port. I already have some main design/system concepts complete. The story was done for the old version (in french), but it's being written again by my scenarist.
Here are the main links for the game :
Old Version (French)
My Youtube Channel
Final Legacy recites the history of Sky Rainiki, an adurien (half man, half devil), whose destiny will take another turn.
[u:2nhr0hmm]Ultimate Action Battle System - U.A.B.S[/u:2nhr0hmm]
Battle system in real time without transition. It is possible to hit in the air and on the ground.
The other members of your team will not be visible and will remain in the reserve, but it is possible to call them for support.
Sky can come into state called "OverPulse" if its voltage is too strong. This will be very powerful in few seconds (time may change according to the "Rank").
In the air, it is possible to make such an aerial attack. The attack differs according to the weapon equipped.
By pressing the Attack Button 3 times, you can achieve a charged attack that releases a projectile-like whose color varies according to the weapon equipped.
For balancing, there is 5 difficulty levels :
Easy : Enemy Stats x0.5
Normal : Enemy Stats x1.0 (DEFAULT)
Hard : Enemy Stats x2.0
Extreme : Enemy Stats x3.0
Infernal : Enemy Stats x4.5
[Left] : Move left (Double tap to run)
[Right] : Move right (Double tap to run)
[Up] : Jump
[Down] : Crouch
[A] : Attack (Hold to use Weapon Ability)
1) Basic Attack
2) Second Attack
3) Third Attack : Launch a projectile
4) Up + A : Upward Attack
5) Down + A : Downward Attack
[S] : Use Arcane in Slot 1
[D] : Use Arcane in Slot 2
[Q] : Change Weapon
[W] : Call Support Character
- Original RPG-like story
- Original Soundtrack
- 1 playable character but with many support characters
- 16 bit graphics (SNES)
- Configurable controls
- 9 weapon sets and 1 secret/ultimate weapon
- Special world map system
- Special training room
- Arcanes and Capacities (skills) system
- Several enemies and bosses
- Crazy combos
Other things planned :
- Online Coop
- Online Versus
- Online Rankings
- Boss Rush
When the character changes the weapon, his clothes will be changed too.
The character will also have extra ability :
Like Space Control (Teleport behind a foe) with Apocalypse (the last weapon) or Sonic Speed (Run faster) with Jupiter...
When the character gains a new weapon for the first time, the scene will be special (working like Saint Seiya).
After that, changing weapon will be instant. The special scene will not be used again.
Neptune : Sword.
Special Ability : Impact (Can destroy rocks)
Special Effect : Poison (3 %)
Jupiter : Axe.
Special Ability : Sonic Speed (Run faster)
Special Effect : Reverse (5 %)
Saturn : Spear.
Special Ability : Dragoon Jump (High Jump)
Special Effect : Blind (5 %)
Mars : Gloves.
Special Ability : Absolute Zero (Launch an ice-column on the floor)
Special Effect : Freeze (5 %)
Pluto : Scythe.
Special Ability : Bloody Saw (Launch the weapon forward)
Special Effect : Stone (5 %)
Venus : Gun/Rifle.
Special Ability : Giga Buster (Launch a huge projectile forward)
Special Effect : Poison (15 %)
Juno : Whip.
Special Ability : Hooks Seeker (Can hang on hooks)
Special Effect : Blind (15 %)
Uranus : Gunblade.
Special Ability : Hunting Blade (Charge forward with the weapon)
Special Effect : Death (1 %)
Apocalypse : Legendary Sword.
Special Ability : Space Control (Teleport behing a foe)
Special Effect : Death (3 %)
[u:2nhr0hmm]Screenshots (25th July 2010)[/u:2nhr0hmm]
[u:2nhr0hmm]Latest test version (25th april 2011) :[/u:2nhr0hmm]
If you want to help us, please send me a mail or comment this post. I need a pixel artist/spriter and also a music composer.