Finally "finished" my game engine. Now working towards demo.

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Post » Sat Jul 19, 2014 1:40 pm

Still a lot of time before I'll have something to release, but my game engine is now fully functional, and a lot of fun to mess around with.

I'm over 2800 hrs in http://i.imgur.com/jDgSoOp.png and I'm targeting a 3000 hour update for the demo release.

About the game: It is a 2-d megametroidmanvania hybrid with 2 player co-op. The game mechanics are working good, even in 2P so the focus now is on building a demo level for people to try out.

Put together some assets last night for a rough layout for the demo level:
http://i.imgur.com/pP45aXk.png

Let me know what you think of the level art.

Will attempt to get a game mechanics video up some time this weekend to show off the engine.
Lots to do, Peace out.

Joey
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Post » Sat Jul 19, 2014 6:13 pm

Good work.

What do you mean by game engine?

The programming , how things will work??
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Post » Sat Jul 19, 2014 9:33 pm

Michaelb wrote:Good work.

What do you mean by game engine?

The programming , how things will work??



I've built a playground of sorts to get the features and mechanics working. I can control the player, aim, shoot, talk to NPCs, purchase items, interact with blocks, etc. I'm calling that my game engine because once it's fully complete, I'll then be able to focus on making the content rather than the stuff that moves the content around. I've worked in a ton of features to make the playable characters versatile. Working on an early demo video of what all the characters can do so far, and I'll post it once its done.
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Post » Sun Jul 20, 2014 12:45 am

Really great assets quality you have.
Did you make it with photoshop?
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Post » Sun Jul 20, 2014 1:20 am

A0Nasser wrote:Really great assets quality you have.
Did you make it with photoshop?



Actually, I started in photoshop with pixel art. I wasn't happy with the way the pixel art meshed so I created an autotrace preset in illustator. That is the result of tracing my original pixel art.
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Post » Sun Jul 20, 2014 1:25 am

What you didn't like in photoshop?
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Post » Sun Jul 20, 2014 4:02 am

Looks interesting. Looking forward to a demo.
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Post » Sun Jul 20, 2014 5:33 am

Is there a way to track the time spent in Construct 2 in the non-Steam version?
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Post » Sun Jul 20, 2014 9:21 am

I see , yes that was what i though also.

Awesome , keep it up my friend.
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