Finally released on Steam!

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Post » Tue Jul 07, 2015 7:31 pm

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WATCH THE TRAILER | VISIT STEAM PAGE | FROZEN DEV WEBSITE | TWITTER ACCOUNT

After almost a year of development the game is now finally released on Steam. And even though it's only early access the relief of actually having a game on Steam is undescribable. It has been the goal ever since a quit my day job to develop games full time. So hopefully I'll be able to continue the work from here and make the game as fun as possible.

A big thanks to all of you on the forum who have helped me fix all the crazy bugs that keeps showing up x)

And a special thanks to @MadSpy who have helped me with testing, quality control, game ideas and french translations :D

WANT TO SEE HOW IT LOOKS?
https://www.youtube.com/watch?v=TxPmAKv_JKE

I'll keep you updated about the development :)
Last edited by Anonnymitet on Mon Jan 11, 2016 10:13 am, edited 51 times in total.
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Post » Tue Jul 07, 2015 8:12 pm

reminds me of Super Meat Boy. Runs smooth on I7-990X/GTX970
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Post » Tue Jul 07, 2015 9:08 pm

this game looks freaking awesome! keep up the good work!
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Post » Tue Jul 07, 2015 9:30 pm

Hilarious santa-killing! I need to improve my platform driving skills :).
A big fan of JavaScript.
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Post » Wed Jul 08, 2015 10:48 am

@MadSpy Thanks for playing. Glad it runs smooth. The start might be meat boyish but it will evolve to something different a couple of levels in :)

@j0schi Thank you sir. Adding new levels atm and I will also make the intro skippable :P

@Colludium I know the feeling. I'm guessing you're so used to playing your own game during the development that it makes other faster paced platformers quite hard ;)
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Post » Wed Jul 08, 2015 2:01 pm

@Anonnymitet maybe just make it a little faster! i loved to watch it, but it took a little long. also kleep in mind to make the first levels a little less dificult. it took me 6 minutes to complete the second room haha! cant wait for more!
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Post » Wed Jul 08, 2015 2:06 pm

@j0schi I'll make it possible to click through it so when you have read each line you can go to the next so you can choose your own pace or skip it all if you want to :) Thank you for the advice.

Haha, I love hard games so I always make my games too hard. I'll set the difficulty down a bit for the start so people actually can complete the tutorial ;)
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Post » Wed Jul 08, 2015 3:40 pm

Anonnymitet wrote:....I know the feeling. I'm guessing you're so used to playing your own game during the development that it makes other faster paced platformers quite hard ;)


You're quite right - I think I've dulled my reaction time (but my night-vision is much better now :) )!
A big fan of JavaScript.
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Post » Wed Jul 08, 2015 4:14 pm

On I3/Intel HD, your game runs at 59/60fps (intro (a bit long) and loop of 2 first level)

The difficulty is relatively high for the first two levels; it doesn't hinder me but it can frustrate players (and potential buyers)...
It only needs to add a timer to compare scores ;)
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Post » Wed Jul 08, 2015 4:28 pm

@Madspy Thank you, was it lagging during the frame drops to 59 fps? There are only two levels atm that is why it's looping. But I'll add alot of levels in the next update.

Is this a good solution for the intro?
https://dl.dropboxusercontent.com/u/100 ... index.html @j0schi @Madspy
Last edited by Anonnymitet on Thu Jul 09, 2015 8:36 pm, edited 1 time in total.
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