Finally released on Steam!

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Post » Wed Oct 07, 2015 12:56 pm

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Found a chinese gaming show playing my game today :P So if you want to see how the game works and looks then this shows it pretty well x)

https://www.youtube.com/watch?v=TxPmAKv_JKE
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Post » Thu Dec 17, 2015 3:03 pm

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Working on world 3 for 8Bit Fiesta singleplayer. Also added a little teaser https://youtu.be/z0Yr0R9KFbY

It has been hectic since the steam release where it feels like I have been working on the game 24/7. I pushed myself so hard and got burnt out and had to take a little break doing other projects. But finally all my creativity is back and I really enjoy working on the game again :D
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Post » Fri Dec 18, 2015 10:10 am

Sir, you are awesome.
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Post » Fri Dec 18, 2015 11:56 am

Anonnymitet wrote:Image
I pushed myself so hard and got burnt out and had to take a little break doing other projects. But finally all my creativity is back and I really enjoy working on the game again :D


Was dealing with the Steam community a factor in pushing yourself so much?
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Post » Fri Dec 18, 2015 5:35 pm

@HR78 Haha, thank you :lol:

@MikeHart Not really. I haven't had any big problems with the steam community and most of the users are very helpful and positive. But when your game is live on steam you'll get stressed out and want to keep it bug free and updated. At least I do :P So I worked and worked and worked all day and night with just 2-3 hours sleep. So got really tired. But I have that under control now and it finally feels really good and fun again :)
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Post » Sat Dec 19, 2015 10:48 am

@Anonnymitet: I had a similar situation with a tool I sold back in the days. Once I went commcial with it, my stress level went up. I think most developers who care want their customers to be happy and so go out of their way to make sure things run good.
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