Find and use the UID of objects?

For questions about using Classic.

Post » Sat Sep 20, 2008 3:36 am

Dude, you've really got to name your objects. My brain hurts from trying to read your events. It's all Sprite, Sprite2, Sprite3, Particles, Particles2, Particles3, and none of your sprite icons look like their sprites. :?

Anyway, I'm pretty sure I've got it fixed for you.

http://www.fileshack.us/get_file.php?id ... ticles.cap

I put the bullet-trails particle object into a container with the bullet, and removed (or rather, turned off) two of your events, particle spawn and particle create. I commented both. Seems to work fine now.
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Post » Sat Sep 20, 2008 3:44 am

[quote="deadeye":a39x6x6x]Dude, you've really got to name your objects. My brain hurts from trying to read your events. It's all Sprite, Sprite2, Sprite3, Particles, Particles2, Particles3, and none of your sprite icons look like their sprites. :?

Anyway, I'm pretty sure I've got it fixed for you.

http://www.fileshack.us/get_file.php?id ... ticles.cap

I put the bullet-trails particle object into a container with the bullet, and removed (or rather, turned off) two of your events, particle spawn and particle create. I commented both. Seems to work fine now.[/quote:a39x6x6x]that .cap wasn't really part of a project or anything -- just wanted to experiment with missles, so i didn't bother with proper organization.

cool to see the container working with bullets though -- thanks.
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