Fire & smoke particle effect [FREE]

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Post » Sat Jan 17, 2015 10:35 pm

Hi guys,

I was looking for a good way to create a fire effect and stumbled across this PLATFORMER: Snow Fire Rain. Those effects were all created using sprites and not the particle system, which felt like it was probably quite inefficient depending on how C2's particle system works. So I recreated fire purely out of particles.

Fire Particle System Demo NOTE: Suitable for mobile apps

Now I have created this effect with just a 10 rate for each particle system as I wanted it to be resource cheap. However, you could probably just up the rate if you wanted something that looked even better.

I have attached the capx for anybody that wants to use it.

P.S As a bonus I added the burning player effect too.

Enjoy,
TheWyrm

Edit: Added Somebody's Fire effect with my frost modifications on right click.
Edit2: Added fire with smoke effect on middle click.

Fire & Ice Sprite Demo NOTE: Suitable for computer
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Last edited by TheWyrm on Mon Jan 19, 2015 3:32 pm, edited 9 times in total.
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Post » Sun Jan 18, 2015 2:38 pm

Thank you!
The fire looks too(n) good! :D
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Post » Sun Jan 18, 2015 11:02 pm

@mercuryus no problem! Glad I could help :)
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Post » Sun Jan 18, 2015 11:14 pm

Thanks for sharing this
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Post » Mon Jan 19, 2015 4:56 am

Message: JamesXXXYZ can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
https://m.youtube.com/watch?v=sALEiZkCbAU
Search for Blender fire smoke tutorials (YouTube)
Btw. Your fire effect looks good.
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Mon Jan 19, 2015 7:27 am

Here's one I made two years ago: https://dl.dropboxusercontent.com/u/1328856/Flamey.capx

Way more parts, but then it was an experiment.
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Post » Mon Jan 19, 2015 8:08 am

Somebody wrote:Here's one I made two years ago: https://dl.dropboxusercontent.com/u/1328856/Flamey.capx

Way more parts, but then it was an experiment.


very nice, even runs fine on my phone with touch :) ok if I find something to use it in? :D
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Post » Mon Jan 19, 2015 9:53 am

@Somebody
Amazing fire!
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Mon Jan 19, 2015 10:55 am

codah wrote:very nice, even runs fine on my phone with touch :) ok if I find something to use it in? :D

Knock yourself out! :D
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Post » Mon Jan 19, 2015 12:51 pm

@Somebody That look's pretty nifty. I adapted yours to show a frost effect on right click and show the resource usage just so people know how much each eats.

@Everyone Basically the more particles you have the better you can make an effect look, but the more resources it requires. So if you're making a game that will run on a computer it's fine to use effects like Somebody's (320 object count), but if you're making a mobile game you need to use effects like mine (5 object count).
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Last edited by TheWyrm on Mon Jan 19, 2015 1:24 pm, edited 2 times in total.
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