Firefox 15 is out. Some HTML5 changes.

Discussion and feedback on Construct 2

Post » Tue Aug 28, 2012 10:01 pm

http://www.mozilla.org/en-US/firefox/15.0/releasenotes/

I don't really know how important it is but I saw some HTML5 changes like support for Opus audio codec and improvements in WebGL performance and thought someone might like to discuss or add more light to it.

Relevant changes:

WebGL enhancements, including compressed textures for better performance

HTML5:
Native support for the Opus audio codec added
The <audio> and <video> elements now support the played attribute
The <source> element now supports the media attributeXavier2012-08-28 22:12:30
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Post » Tue Aug 28, 2012 10:08 pm

I'm not a very technically inclined guy, but WebGL and HTML5 improvements could never be a bad thing ;)
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Post » Tue Aug 28, 2012 10:33 pm

MUCH better. I'm actually getting better framerates in FF than chrome!

Edit: better framerates in one game, slightly worse framerates in another. Either way, vastly improved!Arima2012-08-28 22:35:59
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Post » Wed Aug 29, 2012 12:14 am

We don't currently take advantage of compressed textures or the Opus codec. The main thing new in FF15 is the high resolution timer, which is nice to improve timing accuracy. Apart from that as far as I can see Chrome is still a fair bit smoother than Firefox... seems FF's vsyncing is still not very good.
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Post » Wed Aug 29, 2012 6:35 pm

It's good that its improved even if not pass Chrome.
Firefox is still my favourite browser :/
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Post » Thu Aug 30, 2012 12:43 pm

WebGL shaders seem to screw up in Firefox 15.
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Post » Thu Aug 30, 2012 3:16 pm

@Rory - can you provide more specific information?
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Post » Thu Aug 30, 2012 6:04 pm

It was telling me to use Firefox or Chrome earlier.
Its working fine now..
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