Firefox OS dev phone shipping

Discussion and feedback on Construct 2

Post » Wed Jul 03, 2013 4:40 pm

Just did but that didn't seem to change anything at all, well, except for disabling WebGL effects.
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Post » Wed Jul 03, 2013 5:14 pm

@Kenney I was just reading through this post: Optimizing your JavaScript game for Firefox OS.

Is there any noticeable improvement adding the moz-opaque attribute to the canvas tag in index.html?
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Post » Wed Jul 03, 2013 5:36 pm

Interestingly enough that breaks the whole app, displaying a black screen.Kenney2013-07-03 17:38:11
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Post » Wed Jul 03, 2013 6:22 pm

I have actually noticed Firefox OS runs faster with WebGL disabled. I can't really explain why. It must be the particularly weak CPU which can't optimise javascript so well.
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Post » Tue Jul 09, 2013 9:51 am

@Kenney @Ashley

I got my phone through finally.

[TUBE]http://youtu.be/zZQbOZOlNY8[/TUBE]

Performance is pretty good. Certainly playable and much better than expected for the lowest spec development device.

Performance was initially terrible, I just had to update to a nightly build. More info here: Updating and Tweaking your Firefox OS Developer Preview phone/Geeksphone.
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