Fireskies Studios Presents - Super Tobu Adventures

Show us your completed creations made in Construct 2

Post » Wed Feb 13, 2013 7:56 am

Update: added a double jump feature to help avoid cheap deaths...

Update2: added Tutorial balloons that appear when idle, added a progressive difficulty growth, reworked the sound engine (see PoisonPage's Sounds with Functions Tutorial!), added Pause, Mute (working on saving settings), some visual cues/new graphics, and a bunch of bug fixes!

Update3: added custom loader, Fireskies branding and jingle, weapon/shield level indicators, 100 coin health refill/weapon level boost, Mute setting saves, and a few minor bug fixes.

Update4: added 100 coin health refill/weapon level boost SFX, added high score SFX, rebuilt Shield weapon for player and enemy, a few minor bug fixes.

Hey Guys, just wanted to finally share what I've been working on: Super Tobu Adventures!



It's a simple vertical platformer that plays a little bit like a shooter. The entire game is controlled with the left mouse button, click to jump, hold to shoot. It may take a couple of attempts before becoming comfortable with the controls. I haven't put in any in-game tutorials yet...

Access my dropbox here...(link has been disabled to do FGL sponsorship viewing rules)

I'm starting to get ready to try posting this to FGL but was hoping to get some feedback first. We have this awesome community here and everyone always has such good input. There are some bugs I'm aware of that I'm currently working on, but nothing game breaking (that I'm aware of). I've also not taken the time to preload and reduce volume on the sounds, so not only will they not play immediately the first time, but they'll probably be loud, sorry about this everyone... I'll have that implemented soon, other things have just been more important so far.

You play as Tobu

You rescue Tora

You defeat Barlog

(or at least you WILL in the FULL version, this demo is simply a high score mode, no boss battle or story)brent_hamel2013-03-01 11:14:08
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Post » Thu Feb 14, 2013 3:12 am

Ok, so I have put together a To-Do list for the things that I know of that need tweaking/changing, but would still love some external feedback/input! Super pretty please?
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Post » Thu Feb 14, 2013 4:57 am

Getting a 404 on the link, mate
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Post » Thu Feb 14, 2013 5:18 am

Wow, thanks for the heads up!! Should be fixed now, might explain the lack of feedback lol, sorry everyone!!
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Post » Sun Feb 17, 2013 8:31 pm

Hey guys, just to let everyone know, as I'm in a hurry to get this posted to FGL, so I'll be taking the link down in a few days, as FGL asks that there not be any playable versions of the game active while sponsors are considering it. So if you want to give it a try, or offer any feedback or criticism, I'd love to hear it, but just know that link will be inactive in a few days. Thanks.
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Post » Tue Feb 26, 2013 12:04 am

The control is not working, some times it jump, some times is shot, also, it is not defined and We don't have a clear tutorial of how to use the control system. BTW, you did a nice game here!
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Post » Wed Feb 27, 2013 4:57 am

Thanks for the input, I've just updated the game, there are a few new additions that I've listed in the initial post, hopefully they help deal with the issues you mentioned!
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