firey explosions generator

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Post » Sat Sep 20, 2008 8:20 pm

im not gonna upload the cap for this because im using it in a serious project and i dont want other ppl using it, and it becoming cliche. its pretty simple to make and I KNOW ppl who want quick good looking explosions will use it (see metal slug explosion lol), use it as inspiration. its pretty complicated in some respects and im not sure how much of a gpu whore it is, doesnt seem too bad atm. click to create explosions.

its meant for 60 htz screens, so it might looks weird on anything else, as the timing is non delta.

http://www.mediafire.com/?sharekey=0aa4 ... b9ebfa7050
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Post » Sat Sep 20, 2008 8:49 pm

does look interesting. about how many lines of code is it?
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Post » Sat Sep 20, 2008 8:55 pm

you know you can upload stuff in this forum you don't have to use mediafire, it's pretty nice though
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Post » Sat Sep 20, 2008 8:57 pm

i think it was over the size limit anyways, and its about 16 events, but thats just cause of the way they spawn particles, the bouncing ball movement is quite useful for making trailers, like the ones seen here
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Post » Sun Sep 21, 2008 1:30 am

Here's a couple more explosion generators:

[url:1nsg8c1k]http://www.geocities.com/starlinesinc/[/url:1nsg8c1k]

[url:1nsg8c1k]http://gmc.yoyogames.com/index.php?showtopic=211466[/url:1nsg8c1k]
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Post » Sun Sep 21, 2008 1:01 pm

[quote="Jeswen":21hguc8f]Here's a couple more explosion generators:

[url:21hguc8f]http://www.geocities.com/starlinesinc/[/url:21hguc8f]

[url:21hguc8f]http://gmc.yoyogames.com/index.php?showtopic=211466[/url:21hguc8f][/quote:21hguc8f]

Nice find man! I had verison 1 of this program, didn't know version 2 was even out :D

Awesome!

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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Post » Mon Sep 22, 2008 12:27 am

Nice effect! Can we see the cap, I'm curious to how you got such a cartoony cell shaded look to the effect.

I think you can achieve everything in that Explogen program if you just use an animated sprites and generate about 200 of them..looks like simple kind of fireworks physics...the 'fussy' modes look like they are just 'additive'.

Particle object clearly needs an 'initial speed randomization' and perhaps a mode to render each particle with additive (achieved with render states, so no slowdown)
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Post » Mon Sep 22, 2008 11:06 am

Explogen can not export as PNG with semi transparency :(

Unless i am wrong and haven't found that feature of course :)
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Post » Mon Sep 22, 2008 11:55 am

Hmm... if the image manipulator object had "Copy to canvas" and "Copy from canvas" then we could make effects generators in Construct that export a series of .pngs with transparency...

And they'd be fifty bazoolian times better than Explogen because you'd have all the mighty power of Construct at your disposal.
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Post » Mon Sep 22, 2008 1:03 pm

[quote="deadeye":2th0wfo0]Hmm... if the image manipulator object had "Copy to canvas" and "Copy from canvas" then we could make effects generators in Construct that export a series of .pngs with transparency...

And they'd be fifty bazoolian times better than Explogen because you'd have all the mighty power of Construct at your disposal.[/quote:2th0wfo0]

I think deadeye had an extra coffee today... that's a hot idea (no pun intended). I was also thinking of using Construct to make some dreamscenes for Dreamscape... vista ultimate users will know what I'm talking about.

~Sol
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