firey explosions generator

Post your own tutorials, guides and demos.

Post » Mon Sep 22, 2008 8:35 pm

Dreamscene is the devil ... take a peek at the ram usage next time you run one.
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Post » Mon Sep 22, 2008 10:53 pm

dave ill PM you a cap, i really dont want this method getting out yet, because im using it for a game, and i wanna be recognised for it, when i release the game, or when my intrest in making it dies, ill show everyone who doesnt know how its done.
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Post » Mon Sep 22, 2008 11:25 pm

[quote="QuaziGNRLnose":32cd8h9o]dave ill PM you a cap, i really dont want this method getting out yet, because im using it for a game, and i wanna be recognised for it, when i release the game, or when my intrest in making it dies, ill show everyone who doesnt know how its done.[/quote:32cd8h9o]

Since you won't share it, I will.

He's using something like this applied to his particles (Plasma + Combine Additive):
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Post » Mon Sep 22, 2008 11:39 pm

I don't think there's any reason to be paranoid Quazi, I doubt anyone would steal it from you behind your back if you said you were going to use it in your own project.

And if they did, they'd be a big fat jerk :x
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Post » Tue Sep 23, 2008 12:22 am

[quote="Jeswen":2p1axo1z]Dreamscene is the devil ... take a peek at the ram usage next time you run one.[/quote:2p1axo1z]

I have 4Gb of DDR2 1066Mhz... An extra 20-30Mb of RAM being used isn't going to phase me lol... but I know what you mean, especially if you only have 1-2Gb of RAM like I did in my previous PC. [size=150:2p1axo1z]D:[/size:2p1axo1z]

@deadeye
I totally agree... nobody will steal it unless they are a giant asshat... though I was going to see about adding plasma effects to the particle system on my explosion example... but now it will look like I stole it, so I will leave it as it is. [size=200:2p1axo1z]D:[/size:2p1axo1z]

~Sol
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Post » Tue Sep 23, 2008 12:26 am

FINE, I'll be the jerk ... here it is ... his explosion effect (very, very close).

I have a problem with people not sharing for the reason of "me first."

So I recreated it. Only differences are length of plasma, angles of particles and whatever jiggle crap he added.
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Post » Tue Sep 23, 2008 12:32 am

Well, the basic effect is there but Quazi's is still much better :P
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Post » Tue Sep 23, 2008 12:34 am

As I said, he extended the length of it (change some numbers) and he added a "jiggle" ...

Want those added too? ;)

I'm done adding to it, but if someone gives me any crap, I'll make it pixel perfect :twisted: :wink:
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Post » Tue Sep 23, 2008 11:21 am

you guys wont understand why it will become cliche if i dont show it, you actually need to see how it works, the method is better for alotmore than just explosions, ill tell you that much.

oh yah, it doesnt use plasma.
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Post » Tue Sep 23, 2008 11:59 am

I can think of two additional ways to get a similar effect. I'm not going to do anything about it though, because I don't care. I just want to point out the subtitle of this section of the forum:

"Uploading of examples, bugs, or other .cap files. "

Is this an example beyond "look what I can do!" ... because it certainly isn't a cap file ;)

I mean no disrespect, and I won't post the other two methods, in case one of them is right.
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