First Game -The Adventures of Nanoo

Show us your completed creations made in Construct 2

Post » Thu Dec 08, 2011 11:22 am

Hiya,

   This is my second project with Construct 2 and i guess i am just looking for some feedback as to how this is going...


The Adventures of Nanoo

   I plan to add some more levels and sound effects.. Maybe some bonus levels too?

morpheous2011-12-16 07:49:53
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Post » Thu Dec 08, 2011 11:40 am

Hehe, really nice and fun game.

I think add gravity will make the game more challenge and real.
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Post » Thu Dec 08, 2011 11:43 am

okay thanks for the feedback, thats something i could look into
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Post » Thu Dec 08, 2011 11:44 am

You can still kinda shoot when paused..
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Post » Thu Dec 08, 2011 11:48 am

lol yeah that's on the to do list
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Post » Thu Dec 08, 2011 11:55 am

Hi this looks cool, but i think the main character should stand out more from the background, maybe other color and a little gaussian blur in the background.cesisco2011-12-08 11:58:27
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Post » Thu Dec 08, 2011 12:05 pm

hiya thanks, yeah i think you might be on to something there i was thinking maybe it did look kinda overpowering
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Post » Thu Dec 08, 2011 2:15 pm

It was a very good play, keep up the good work!
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Post » Thu Dec 08, 2011 10:06 pm

Thank you
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Post » Fri Dec 09, 2011 3:46 am

I think it's kind of odd that you can upgrade your speed (at least it seems so) but one slow-down powerup puts you all the way down.

It is possible to get enough speed powerups and just say "to hell with it" and zip through the entire level.

I would say:

-work on item placement
-work on enemy placement

Make both a bit less random and more pattern-structured. Having random enemies just kind of makes it "ok I guess I'll just blast forward because I have just as much chance of running into an enemy anywhere else." It kind of takes out the suspense when I KNOW that an enemy will be anywhere, so a straight line is as good as any.

Having "enemy formations" in a broad sense, and risk-reward item placements (speed up or fuel powerups in the way of a squad of enemies) makes it a challenge and forces the player to make gameplay choices that add to the experience (do I go the safe route but run the risk of hitting a slow-down? or do I risk death but get speed-up or some fuel?). Choices like these make a game fun.
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