First Game

Show us your completed creations made in Construct 2

Post » Sat May 12, 2012 7:13 am

Well I've finally done it!

I had already customized the matching game from kittiewan to make a phonics game for kids but I've now (mostly) finished my very first game from scratch.

I was going to put it up on the arcade but though I'd post it here first so that I could get suggestions on how to improve it.

It's a basic little math game for young children, primarily made just for my own students but I'm happy to share with anyone who thinks it will be helpful.

Please have a look.
http://dl.dropbox.com/u/3013788/FrogAddition/index.html

Also here is my .capx file.
http://dl.dropbox.com/u/3013788/FrogPublic.capx

If anyone has time to look through it and suggest way to make it work better that would be great as there are some buggy actions and I'm sure my code is a little scrambled.

Looking forward to feedback!
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Post » Sat May 12, 2012 1:15 pm

It's not bad, but you need to add touch controls. Also, there are a few bugs that need to be fixed. Just gameplay bugs that make the layout a little more friendly.
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Post » Sat May 12, 2012 2:14 pm

Hi,

I tried your game. Nice layout, very neat for a first game i think (saw much more worse games).
Sometimes the fly didn't dissapear immediatly. It did disappear when i tried to get another fly.

Is it possible to restrict the name to a certain amount of characters? I could give in a very, very long name. :-) And try to make the "let's go" button more aligned to the input field.

For the rest, well done!

Kind regards,
MAD (Mark aka Dark)

UPDATE: removed the part about the music and sounds. My volume was down. Mark4Media2012-05-12 14:21:23
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Post » Sat May 12, 2012 5:36 pm

It's a pretty nice kids game. Sometimes the flies don't get destroyed because they're not overlapping the target so either make the target bigger or make the flies hit box bigger. Also the number hangs around after you destroy the fly because of the "System:Wait 1 seconds" so you'd want to destroy the number first.

Maybe add some different end text depending on the player's score. "Congratulations! You got 0 correct!" Sarcasm?

I have to say I find the constant buzzing annoying though.
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Post » Sun May 13, 2012 4:24 am

Thanks for the suggestions. The glitch with the fly not getting destroyed was pissing me off but I was unsure of how to fix it.

Ramones, your probably right about the congratulations for nothing. Sarcasm doesn't work so well with young kids and I'd hate to break their confidence before they even get to double digit math. ;)
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Post » Sun May 13, 2012 8:29 am

Okay, I've adjusted the end screen so that clip happy kids who can't get even one correct answer will be gently urged to try again.

Fixed the glitch with the fly not getting destroyed - tried enlarging the target but that created other problems so in the end just made the flies destroy on overlap with the eyes.

Adjusted the timing of the cricket chirps though I left the buzzing on mouse over flies. - I think the kids will like it.

In regards to restricting the length of plays name, seems to me that it's not a big deal. If someone wants to quote war and peace then by all means do. For the most part The name is only so I keep track of which of my students are playing.

One problem is touch action. I tried to implement it but I'm unsure how to make it work with my current scroll method, which is a [system scroll to position] [lerp(scrollx, mouse.X, 0.5*dt)]

Any ideas on how to implement this so that they don't conflict?

Thanks for the tips.
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Post » Sun May 13, 2012 3:23 pm

Set a variable to true if touch is available and only scroll to mouse co-ords if it's not.

I noticed if you click anywhere below the frog, his tongue comes out the bottom of his chin. And even worse, if you click on his face the tongue gets stuck.
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