First Person Dungeon Crawl

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Post » Wed May 24, 2017 1:43 pm

Hi,

I'm working on a new First Person Dungeon Crawl. Like my other games (Mazes of Karradash http://toucharcade.com/2016/05/27/mazes-of-karradash-2-review/ ) it's an old-school RPG, inspired by masterpieces like Eye of Beholder or Dungeon Master.

It's a turn based RPG with some roguelike elements (like perma-death and some random-generated stuff).

You can find more info on my facebook page https://www.facebook.com/68kstudios/


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Post » Thu May 25, 2017 4:41 am

Very impressive graphics! I like it
~ it was hard to make it easy ~

project:

Naked Shooter:

https://www.scirra.com/arcade/multiplay ... oter-18134

https://youtu.be/mDzterC_yXE

Next Shooter:

https://www.scirra.com/arcade/multiplay ... oter-18917

bitcoin wallet: 1Jjug6HASeL82XsBDzrN7Uzh4Bt3vdwPbH
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Post » Thu May 25, 2017 6:22 am

Looks very pro - but (related to the facebook video) is it topdown or like the screens a 1st person (2D or 3D [with construct2??])
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Post » Thu May 25, 2017 6:33 am

I played karradash 2 and enjoyed it, cool to see a successor coming about!
Mind elaborating a bit whats new this time around?

How are you handling the 3d, is it all prebuilt images or do you have some method to dynamically compose your scene from a 2d layout? And are you doing all gfx yourself?
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Post » Thu May 25, 2017 2:15 pm

facecrime wrote:I played karradash 2 and enjoyed it, cool to see a successor coming about!
Mind elaborating a bit whats new this time around?

How are you handling the 3d, is it all prebuilt images or do you have some method to dynamically compose your scene from a 2d layout? And are you doing all gfx yourself?

It's an oldschool RPG, in 2D. It's like Mazes of Karradash, but with a different setting, different rules, a different story (well, MoK did't have a lot of story at all) and a - really - different mood.
Instead of using pixelart, I chose a digital painter to work with: so enemies are not animated like in karradash, but they look much better.

You can see an early example of the gameplay here (note: icons are temporary, that's why they look so out of place)
https://www.youtube.com/watch?v=uAfE8JQwyXc

mercuryus wrote:Looks very pro - but (related to the facebook video) is it topdown or like the screens a 1st person (2D or 3D [with construct2??])


The topdown one is another game (I should say that is just an experiment actually). This is a First person RPG, with 2D graphics ;)
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Post » Fri Jun 02, 2017 8:20 pm

Looks great so far, the art and the systems! Can't wait to see more of this. Did you create Mazes of Karradash 2 with Construct 2? How long did it take you to create your previous game and do you have an overall ETA for this game?
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Post » Mon Jun 05, 2017 1:52 pm

heyguy wrote:Looks great so far, the art and the systems! Can't wait to see more of this. Did you create Mazes of Karradash 2 with Construct 2? How long did it take you to create your previous game and do you have an overall ETA for this game?


Thank you! Mazes of Karradash was made with another tool, but I've switched to Construct2 because I think that it's way more powerful. It tooks a couple of years to create the first Karradash and 10 months for the sequel. I think that we new game will be ready in 10/12 months.

Anyway, more screenshots :D

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Post » Fri Sep 08, 2017 9:32 am

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