First person engine

Discussion and feedback on Construct 2

Post » Wed Dec 17, 2014 11:51 am

if i'm correct "raycasting" should be something similar to raytracing - which on the fastest device specially made for it only with a 3/4 shadow bumps creates images in 30 sec. yes 1FRAME per 30sec.
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Wed Dec 17, 2014 1:47 pm

@saiyadjin
The difference being per pixel.
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Post » Wed Dec 17, 2014 3:07 pm

yeah, raytracing in 3D i guess uses the whole space to compute the lighting, while 2D uses only all pixels on the area of x * y?
is that what you meant @newt?
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Wed Dec 17, 2014 4:15 pm

Yeah pretty much.
Raycasting in this case doesn't do any rendering. Its just figuring out where to put stuff, where raytracing is drawing every pixel, as well as figuring out lighting etc.
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