First step ideas and suggestions?

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  • Greetings!

    I have a spreadsheet about a game I want to make.

    I asked around, what I could do to make it an (automatic) game, and they suggested me to try out Construct 2, so here I am.

    I want to share the data with you to better help me out:

    docs.google.com/spreadsheets/d

    1Qm9xceIWb0Rvi7acymrMucOwNtZ84yqk-N4SbB2WF_U/edit?usp=sharing

    (copy both lines to get the link working)

    To my questions:

    1. Starting a new project opens the template selection window. I scrolled through most of it, but nothing hit me in the eye with a label "YES, THIS IS WHAT I NEED" on it. Which template should I pick up for my upcoming project?

    2. Then what?

    I obviously need buttons in my game, likely lists too. What else? What do I need to keep in mind? What could I do?

    Thanks!

    EDIT: After wondering, how to get my spreadsheet link working, I cut it in two.

  • You should remove this detailed description of the game from public access.. Someone might want to steal your idea.

    So this will be a text based game? Lots of text, number, buttons, lists, dice and some static images?

    Construct 2 may not be the best tool for this kind of game. But you can still make it in C2 if you want.

    I suggest you start with implementing one mechanics - for example trading or combat. And then add more.

    You need to think about how you are going to organize and store all the data. Read a few tutorials about arrays, dictionaries.

    Install CSV plugin - you'll definitely need it.

  • [quote:224oc2er]You should remove this detailed description of the game from public access.. Someone might want to steal your idea.

    Well, basically at least half of my data comes from a phone app (game), so the idea ain't mine alone.

    I have "just" added new stuff I'd like to play with.

    Therefore I don't feel too worried about stealing.

    [quote:224oc2er]So this will be a text based game? Lots of text, number, buttons, lists, dice and some static images?

    Probably. I am not 100% aware of game types, and what functions the types have within.

    Dices ain't necessary. I just wrote it as a way to deal with randomness the game mechanics offer. One can use number generator too - or in this case, I think the game would choose a random event itself from the event list available, right?

    [quote:224oc2er]Construct 2 may not be the best tool for this kind of game. But you can still make it in C2 if you want.

    Well, I asked for suggestions in /r/gamedev (Reddit), and one person suggested that I could try my idea out within Construct 2.

    If I may say, you can give me any suggestions for any other tool, which could be more "powerful" for the goals I am searching for, if you know any.

    I may wish that it's easy to use/learn though, as I don't have skills in gamemaking.

    [quote:224oc2er]You need to think about how you are going to organize and store all the data.

    I have no idea. These mechanics are not familiar to me.

    But I'll look into the info you gave me.

    [quote:224oc2er]Install CSV plugin - you'll definitely need it.

    Wanna tell me more about CSV? What is it?

    ---

    I think that everywhere, not just in games, you do/implement one thing by one. Adding a little of everything asap would end up in total chaos.

    I could start with trade.

    Thanks for the reply!

  • C2 is more suitable for arcade kind of games - where objects are moving, interacting with each other.

    Yours is more like a tabletop game. It doesn't really require any graphics or animation (unless you want to add it).

    But it does require a lot of data manipulation, maths etc.

    I don't know which development software might be better for this game - Unity maybe? Simply because in Unity you can actually type the code, while in Construct you build it in visual editor and it's not very convenient for a task like this.

    However, if you are new to programming, go with C2, it's much easier to grasp for the beginner.

    Yes, by "dice" I meant random number generator.

    Effectively organizing all game data might be the most important and challenging task in this project.

    CSV is a text file containing list of values.

    You can basically create them in Excel and import to C2.

    For example, your list of enemies may look like this:

    Name, ATC, HP, GP

    Skeleton, 1, 1, 50

    Goblin, 2, 1, 100

    Bandit, 3, 2, 250

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  • Well, working with (visual) programs is easier for me, compared to learning programming.

    Okay, thanks ^^

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