Fist of Stronk Devblog + "tech demo"! [Updated Sept. 8]

Show us your works in progress and request feedback

Post » Thu Sep 01, 2016 2:53 am

^ Thank you! I'll be making a Greenlight page once I'm 100% sure that this game will actually be finished. Right now it's in very early stages. I don't want to make a Greenlight and then cancel it if I realize that the game won't be finished or I can't keep my promises for what I'm planned for the game.

Oh, and here's a screenshot of the game's old "prototype" I did last year. Too bad I lost pretty much everything related to it. I'm not salty about it though. It let me rethink the art style a bit and rework the player character.

https://dl.dropboxusercontent.com/u/50541629/durp.jpg
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Post » Thu Sep 01, 2016 2:15 pm

No worries, @Hasuak! I hope I didn't come across as too harsh. Your game really is looking amazing so far.
I can definitely share my camera settings with you, if you like. I'll send you a capx later today.
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Thu Sep 01, 2016 3:00 pm

If I can throw my two cents in I'd say don't make a Metroidvania - I'd like to see a one on one Street Fighter 2 style game, but inside of an environment that's exploreable. Similar to Bruce Lee, for the Commodore 64 (yes, I'm old):

https://en.wikipedia.org/wiki/Bruce_Lee_%28video_game%29
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Post » Thu Sep 01, 2016 6:02 pm

ryanrybot wrote:No worries, @Hasuak! I hope I didn't come across as too harsh. Your game really is looking amazing so far.
I can definitely share my camera settings with you, if you like. I'll send you a capx later today.


Oh no, you didn't come across harsh at all. I guess it's just my way of writing lengthy replies that made it look like I reacted to it or something. lool

seothen wrote:If I can throw my two cents in I'd say don't make a Metroidvania - I'd like to see a one on one Street Fighter 2 style game, but inside of an environment that's exploreable. Similar to Bruce Lee, for the Commodore 64 (yes, I'm old):

https://en.wikipedia.org/wiki/Bruce_Lee_%28video_game%29


Good news, there will be Bruce Lee-esque bossfights where you fight characters of your size who are either equally or more powerful than you. Not every boss will be just about patterns like in, for example, Castlevania games. Bad news, there will still be equally as many, or even more, giant pattern-based bosses.

I've been thinking about the Metroidvania thing and currently am planning on something akin to Demon's Souls. You have a hub that takes you to all the levels. You can play them in any order you want, and every level is seperated to three parts with bosses between them. Each part is Metroidvania-style, but not as massive. Just branching paths with different challenges and secrets. Playing levels in different order unlocks stuff in other levels adding to the game's replay value.
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Post » Fri Sep 02, 2016 11:37 pm

Hey Hasuak! I got that camera capx for you. I hope you find it useful. :)
https://dl.dropboxusercontent.com/u/305 ... _demo.capx
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Sun Sep 04, 2016 2:57 am

ryanrybot wrote:Hey Hasuak! I got that camera capx for you. I hope you find it useful. :)
https://dl.dropboxusercontent.com/u/305 ... _demo.capx


Thank you, this has been very helpful! I'm rather new at this math stuff so I really had to dissect this one and see what made it tick. After a while of playing around with the numbers my camera now moves very smoothly and nicely.

I also decided to sculpt the main character in higher detail to keep myself motivated. Have a gander at: https://sketchfab.com/models/3b674d4c6a ... 72716c615f
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Post » Mon Sep 05, 2016 1:57 am

Updated the demo to a newer version today! Just tweaking, bugfixing and a few new animations. First enemy is being done and I will update the demo after I've finished the first two enemy types and created some kind of bigger testing platform for them. Last week didn't leave much time for development due to real life reasons.
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Post » Mon Sep 05, 2016 9:42 am

The artwork looks really good, you should put this on steam greenlight :)
Image keep updated on my new game: Still Human
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Post » Mon Sep 05, 2016 11:39 pm

KnivetonStudios wrote:The artwork looks really good, you should put this on steam greenlight :)


Thanks! Like I said earlier in this thread, Greenlight is on my mind but I won't be putting the game there until I have really solid and polished content to show, and a plan for the entire game. Right now the game is in a great whirlwind of just trying stuff out and the bigger plan of what the game's structure is, is changing constantly. One day it's a Metroidvania, another it's a linear arcade game. Right now I'm thinking of a hub-based game similar to Demon's Souls where each level is seperated into three large parts, each harder than the earlier, and upgrades that are required to traverse certain levels. And of course a rather high difficulty level.
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Post » Wed Sep 07, 2016 12:15 pm

LOVE the graphics. I'd like to add that repeatedly tapping the crouch key makes the main character do the worm ;)
I like giving game advice more than I actually like making games ;)

Image
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