This was no ordinary freeze, this kind of freeze would leave the game frozen, forcing me to kill the app.
I originally used the timescale to imitate a slow-motion effect. It does in fact work properly on the xperia x10 which is a really low-end device, however on the Samsung Galaxy Nexus the game crashes when I activate slow-motion. HOWEVER, slow-motion does work when I test the game through the cocoonjs app on both phones, so I don't really understand why I'm having this issue after compiling the game only on my Samsung, considering the game runs fairly well on both phones through the cocoonjs app. I was told if the game runs properly in cocoonjs then compiling it will give similar results after publishing your game, but yet I'm having this issue.
Does anyone know the problem or how I could fix it?