[FIXED] Bug when importing WAV sounds

Bugs will be moved here once resolved.

Post » Mon Dec 05, 2011 1:42 pm

Hi,

Sometimes when I import sounds created with Win7's default sound recorder on Windows 7 Ultimate N 64bits I get this error:




(I'm still able to use the ogg or the wav in my games though)

I don't know if it has been reported yet, but if you need more info don't hesitate.

Keep up the good work!

- Tomtomshreds2011-12-05 16:30:14
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Post » Mon Dec 05, 2011 2:11 pm

Using Google, I found THIS which implies it's a Windows 7 issue.
If your vision so exceeds your ability, then look to something closer.
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Post » Mon Dec 05, 2011 2:14 pm

OH! It must be the same thing I get all over again. In Windows 7 Ultimate "N Edition" there is NO media player components at all because this version of windows is made for stable development workstation (I'm a windows developer).

Sorry about opening a thread about that, I should had known hehe.


FOR FURTHER REFERENCES: This can be fixed by installing this:
Media Feature Pack for Windows 7 N with Service Pack 1 and Windows 7 KN with Service Pack 1 (KB968211)


Thanks!tomshreds2011-12-05 14:16:25
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Post » Mon Dec 05, 2011 4:12 pm

Ah, yes - I forgot about Windows "N"! To get around license restrictions Construct 2 uses Windows' built-in AAC encoder, which is part of Media Player, but N excludes Media Player, so it doesn't work. That install adds the encoder and is free so I guess it's an easy fix!
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Post » Mon Dec 05, 2011 4:32 pm

Exactly! It is an easy fix, and even if people does not install it, they can still use ogg and wav files.

An important point for Windows IIS users: NEVER forget to add .appcache and .ogg MIME Types inside your IIS configuration because they'll get 404 errors. (The game will still work but there will be no sounds at all.)

Like this:

.appcache = text/cache-manifest
.ogg = audio/oggtomshreds2011-12-05 16:38:44
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Post » Mon Dec 05, 2011 5:30 pm

...and .m4a as audio/mp4 isn't always set for some servers either.
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