Flame / Abstract Simulator thing

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Post » Tue Aug 05, 2008 11:56 am

Hey guys, just a little experiment for a new plugin i started making..... try the attached exe's. The simulation takes about a second or 2 to kinda warm up but you should see something like the pictures below :)


Also, I'm interested to know if it runs smoothly or not....and how it runs on lower end computer....oh and its 100% pixel shader free!
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Post » Tue Aug 05, 2008 12:09 pm

Awesome! Runs fine for me.

The swirl is really useful for menus.

Can't wait for release XD
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Post » Tue Aug 05, 2008 12:10 pm

Works great for me! I think there might have been a little slowdown with spiral, but not too noticable. Also, the flame works perfectly! Good job on those effects :D
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Tue Aug 05, 2008 12:15 pm

WOW!
Amazimg !!
And now I thought that Pixel Shader 2.0 is required :)
Framerate is ~ 70 FPS ;)
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Post » Tue Aug 05, 2008 6:13 pm

Awsome! how will the extension work? will it be much things to experiment with on your own, or just the flame and the spiral?
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Post » Wed Aug 06, 2008 1:05 am

Looks great! I imagine this can be combined with other effects, to make the fire wavy and such?
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Post » Wed Aug 06, 2008 5:03 am

It will be similar to my flame object for mmf, except the cool map can be scaled and rotated as well (the spiral was done with a rotating cool map).

Also, when you render an object into it, it will use the pixel shaders on that object, so if you give the object a 'magnify' effect you might be able to make some abstract liquid flame effects...and coz it all works with render targets it gets full hardware acceleration :)
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Post » Wed Aug 06, 2008 8:02 am

This is pretty cool, reminds me of screensavers I've seen. I can imagine some cool effects when combining with some pixel shader effects.
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Post » Wed Aug 06, 2008 9:58 am

I made another effect...this is what happens if you scale and rotate the cold map :P



Now I just gotta plan out how this plugin should work.
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Post » Wed Aug 06, 2008 12:11 pm

[quote="David":avmv178m]I made another effect...this is what happens if you scale and rotate the cold map :P

Now I just gotta plan out how this plugin should work.[/quote:avmv178m]

WOW - very good ;)

PS. I'm waiting for this plugin ;)
PS2. Can you make Aurora effect ([url:avmv178m]http://en.wikipedia.org/wiki/Aurora_(astronomy)[/url:avmv178m]) ??
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