Flamescape

Show us your completed creations made in Construct 2

Post » Mon Nov 10, 2014 10:29 pm

Try animating the fire things, put some more detail into the player. Give some life to it by adding stuff to the background. Here's a video I often reference that gives some AMAZING tips to make your game "juicier" without a whoel lot of effort. https://www.youtube.com/watch?v=Fy0aCDmgnxg
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Post » Mon Nov 10, 2014 10:54 pm

Yes, that's a very good place to start. They make something really cool without having the need for fancy graphics.
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Post » Tue Nov 11, 2014 1:22 am

@nickkname Yeah i'm sorry but agree with the above.
Try this go on the store and look at other games being sold for that much. When doing that look at their presentation and quality. Honestly not being mean but with how it currently presented it looks like something my 8 year old nephew could make in c2 in a couple hours and im not talking about the graphics I mean presentation . Your screen shots look like something you made in a couple seconds they even say only on PC which is confusing about presentation more
Last edited by volkiller730 on Tue Nov 11, 2014 2:06 am, edited 1 time in total.
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Post » Tue Nov 11, 2014 1:48 am

alvarop wrote:nickkname, I think you've missed my point. The game presentation is not there at all, I wouldn't pay 0,99$ (or even 0,10$) for this game, specially when there are so many high quality products out there for better prices. Plus, you're not giving the users anything to get them hyped about the game. We don't even know what the gameplay is like. A video would help, for example.

Also, when I mean quality wise, I mean pretty much everything. The sprites look unpolished, the presentation is equivalent to a project I could make in 5 minutes, no offense.

In complete honesty, the whole project looks unappealing and I wouldn't be selling it, nor would I be putting it online. This looks more than incomplete and I'm pretty sure you could do better. In short, this needs a lot of work.

Again, not looking to put you down through my post but just to give you some motivation to keep working hard and improving. I'm also a beginner and I'm learning too, so take my opinion with a grain of salt, but always know that I'm being sincere and well intentioned.


How can the game look more complete? I don't have video capture to make a video, and the game is just a short one-level game and it is complete, by the way. Also, I've unpublished the game because I'll be putting the game on my site later for the Google Play reasons I already cited.

And how can I get an artist who's willing to make me better art for money without getting distracted by his/her other art projects? Every artist I've contacted has either left me high and dry or didn't finish his/her work. If my art is bad but I can't find an artist, than I guess my games will just have bad art.

I've already seen the Juice It Or Lose It video and I don't agree with its message. Graphics =/= good gameplay. That's why old games are just as fun to play as newer games like Red Dead Redemption and Super Smash Bros.: they got good gameplay, even if not all of their graphics are appealing.
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Post » Tue Nov 11, 2014 1:59 am

You are right, graphics are not everything... but they do enhance the game greatly.

I am not an good artist by any stretch of the imagination. I compensate by sticking to very simple but clean art.

I would not focus on making money at all. It is pointless. Don't get me wrong, I do make money... but if you were to calculate it out into an hourly wage, I am pretty sure I would be making $3/hour.
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Post » Tue Nov 11, 2014 2:02 am

EncryptedCow wrote:Try animating the fire things, put some more detail into the player. Give some life to it by adding stuff to the background. Here's a video I often reference that gives some AMAZING tips to make your game "juicier" without a whoel lot of effort. https://www.youtube.com/watch?v=Fy0aCDmgnxg


I had a background at first but I couldn't make it look like a cave, so I scrapped it. Don't know how to animate the fire. Player is suppose to be simple, so what details should be added?
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Post » Tue Nov 11, 2014 2:05 am

Inversion wrote:You are right, graphics are not everything... but they do enhance the game greatly.

I am not an good artist by any stretch of the imagination. I compensate by sticking to very simple but clean art.

I would not focus on making money at all. It is pointless. Don't get me wrong, I do make money... but if you were to calculate it out into an hourly wage, I am pretty sure I would be making $3/hour.


I know graphics do enhance games, but I'm not an artist and can't find anyone to make me art.

Money isn't my point. I've made free games, but I want to start publishing games now. That's why I've choose $4 for the game: it's cheaper than the average indie game, which is usually $7-10.
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Post » Tue Nov 11, 2014 2:14 am

As I stated in my other post you should look at what other games in that price range on android you can get full rpg's for that price. now we all also might be misunderstanding your game because how it was presented on Google play. What you had made it seem like a simple one world game where fireballs fall at you. That sort of game is not one that people would pay for normally on Google Play as there are alot like it. That is the reason people recommended maybe making in 0.99 or free because they just want to help you out based on their knowledge of the mobile markets. So don't leave thinking people are trashing your game we are just trying to help you out. So Good luck
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Post » Tue Nov 11, 2014 2:47 am

volkiller730 wrote:As I stated in my other post you should look at what other games in that price range on android you can get full rpg's for that price. now we all also might be misunderstanding your game because how it was presented on Google play. What you had made it seem like a simple one world game where fireballs fall at you. That sort of game is not one that people would pay for normally on Google Play as there are alot like it. That is the reason people recommended maybe making in 0.99 or free because they just want to help you out based on their knowledge of the mobile markets. So don't leave thinking people are trashing your game we are just trying to help you out. So Good luck


It's a vertical platformer, one-level kind of game. I was planning on making more levels, but I don't know how difficult the game is since I'm the only one who's played it. If you care to play it, here it is: https://www.dropbox.com/s/a07r4gdhlvpqg ... .capx?dl=0
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Post » Tue Nov 11, 2014 3:06 am

@nickkname

Played it and I think it's pretty hard, but the game concept is nice just needs improvement. BTW that capx included 2 games. I recommend you to read the manual as there are a lot of tutorials that I think would help you get better with using Construct 2 as you have a lot of redundant Events and some that just don't need to be there or you made things more complex then they should be. like you have a different Layout for each Manual page . And it's a good think you took this off Google play as your game does not support touch and Google play is for Phones and Tablets. So your app would of been removed by google

Link to a beginner tutorial, but you should look up more
https://www.scirra.com/tutorials/37/beg ... onstruct-2

Also I recommend looking at how the templates included in C2 are done they are good at teaching how events and should be done.
File/New> then select a template
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