Flamescape

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Post » Thu Feb 12, 2015 8:33 pm

[edited out link, see my next post]

Continuing my work on the vertical platformer.

Issues I'm having:
- Star item doesn't work
- cheat to shrink demons doesn't work
- individual cheats don't work, but "all cheats" cheat works
- when invincible, only the first frame (pink) appears rather than all frames appearing in successive order
- M4A music file is 10.5 MB, want it to be smaller

Things I want to implement:
- new manual
- lives
- game over screen
- extra life item
- points, maybe tied to lives
- bounce for points, bounce X number of times for extra life
- boss battles
- bonus area depending on X number of points
- different endings
- more cheat codes
- more levels

Besides that, the bounce is too high so I'm going to make it less high. That way players don't accidentally hit enemies from underneath.
Last edited by nickkname on Tue Feb 17, 2015 5:09 am, edited 1 time in total.
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Post » Sun Feb 15, 2015 2:18 am

Link's not working.
My professional Royalty Free Music at Scirra Assets Store
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Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
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Post » Tue Feb 17, 2015 5:12 am

Sorry for the inconvenience. I've deleted the capx because I'm retooling the game. All the levels have been stripped down to the background, going to remake them all, then reupload the game to Dropbox and post the link. New manual, new levels, and new enemies in the remake. Art still not final, bear with me.
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Post » Thu Feb 19, 2015 12:47 am

New beta here: http://gamejolt.com/games/platformer/fl ... eta/50066/

A vertical platformer. Art is not final.

This beta includes: new manual, enemies, items, cheat codes, levels, and movement. I will be expanding the game past the fourth level, but for now that's where it end.

Let me know what you think of the game, what changes you want, any glitches or bugs you may run into, and any issues you may have with anything in the game.

Is the text too small? Should I zoom the camera in or out? How about where you are in relation to the camera (i.e., your position on the screen)? Any secrets or bonuses you want? How about a points system? Different endings? Bosses? Is the background too dark? Is the game too fast?

Lastly, the music is not in the game, but you can listen to it here: https://soundcloud.com/nickkname/nickkname
Music by Andrew Vargas

Thank you for playing my game and telling me what you think of it! :)


Issues I'm having:
- Items don't work
- Cheats don't work
- when invincible, only the first frame (pink) appears rather than all frames appearing in successive order
- M4A music file is 10.5 MB, want it to be smaller

Capx: https://www.dropbox.com/s/jq3uyzyn64e8z ... .capx?dl=0
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Post » Fri Feb 27, 2015 1:17 am

Flamescape update: http://gamejolt.com/games/platformer/flamescape/51452/

Glitches are all fixed, devs who helped me out are in the credits. Player should move more smoothly left and right.

A few hours earlier, Construct didn't save again. Then when I opened it up again, a hour ago, to export the game update to GameJolt, all the changes I had were saved.
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Post » Sat Feb 28, 2015 12:19 am

The controls not working with me.
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Post » Sat Feb 28, 2015 12:37 am

A0Nasser wrote:The controls not working with me.


Javascript error, as far as I can tell. The controls work in the preview. Let me know of anything else not working, I'm making a list of errors to fix.
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Post » Sat Feb 28, 2015 8:44 am

cant move player at all. which is why i cant give you a list. it like asking us to turn on the car when there no gas no battery to trouble shoot the problem.
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Post » Sun Mar 01, 2015 5:55 pm

Gearworkdragon wrote:cant move player at all. which is why i cant give you a list. it like asking us to turn on the car when there no gas no battery to trouble shoot the problem.


Not sure why controls don't work when they work in the preview. Try the capx: https://www.dropbox.com/s/a07r4gdhlvpqg ... .capx?dl=0

Javascript error still not resolved on the savegame layout (saving and loading screen), but I'm reporting it as a bug now.
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