- create pipes at (x,y)
- create collisionsprite at pipes.x, pipes.y-offset
- create collisionsprite at pipes.x, pipes.y + offset
collisionsprite on created
collisionsprite is overlapping pipes
- system wait 0
- collisionsprite pin to pipes
Not sure if the wait 0 is nescessary, but pinning can have issues..
the offset is offcourse the amount the collisionsprites have to move up or down compared to the y position of the pipes-object
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..