Hello guys, here again with another question.
In the game I am making, I have that whenever the Player is hit by an enemy it flashes during 1 second. The issue with this is that it happens easily with the flash behavior, but during the flash action, the Player can be hit again!
Any ideas of how to implement somehow an inmmunity during the flash duration (in this case 1second)?
I have the idea of using the event "Player | Is flashing" but I have no idea of how to implement this inmmunity....
Thanks in advance!