Flash plugin

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Post » Mon Jan 25, 2010 5:26 am

[quote="lucid":322sxm1b][quote="Madster":322sxm1b]flash is not and probably never will be properly 3D accelerated.[/quote:322sxm1b]
dx11 supports hardware accelerated vector graphics[/quote:322sxm1b]

any version of D3D supports accelerated vector graphics, with the proper math which Adobe was never able to produce.
It has more to do with legacy code on their product and experience with 3D acceleration than API support.
I'd wager that we won't see proper 3D acceleration for flash in a looooooong time, if ever.
EDIT: from Adobe, I mean. I remember using a third party app to render some clips accelerated. Sweet sweet fullscreen (1024x768 at the time) at 75fps.
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Post » Mon Jan 25, 2010 9:01 am

[quote="Madster":39wvnkmp][quote="lucid":39wvnkmp][quote="Madster":39wvnkmp]flash is not and probably never will be properly 3D accelerated.[/quote:39wvnkmp]
dx11 supports hardware accelerated vector graphics[/quote:39wvnkmp]

any version of D3D supports accelerated vector graphics, [/quote:39wvnkmp]
nah, it's new. unless we're talking about 2 different things
I'm talking about 2d circles beziers and geometric primitives, like flash
they were never hardware accelerated,
that's why they've always been slow
Direct2D is new to dx11
[quote="Madster":39wvnkmp]with the proper math which Adobe was never able to produce[/quote:39wvnkmp]
I'm sure adobe is more than capable of making some dx api calls.
programming the math manually the way they did for flash would be much much tougher
Spriter Dev
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Post » Mon Jan 25, 2010 9:34 pm

[quote="lucid":3omucen1]I'm sure adobe is more than capable of making some dx api calls.[/quote:3omucen1]
I call Photoshop CS4 to the stand.
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