Flashback, Prince of Persia type of movement?

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Post » Tue Aug 12, 2014 12:25 am

Hi!
So basically, Ive been working on the proof of concept of my game project.
Now, after adding many features and getting to understand C2 a bit more, I arrive to a total knockout corner :D
I've been trying to figure out a way to do something like what is described here:
http://www.gameanim.com/2005/06/15/flas ... standards/

I know I should switch to Custom movement. I fiddled with it a bit but I'm struggling to get something properly done.
So basically what I need is for someone to point me out towards information, tutorials or anything that could help me.

Thanks in advance!
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Post » Tue Aug 12, 2014 12:27 am

By the way, what I did was create a variable called GridSize and set up to 32. Also a currentxPos variable which is updated with the current position on x of the Player. I got a simple grid movement working but only if I use On keyboard pressed and not Down. if I change it, the Player starts to behave strangely. So I assume it's something relative to how I'm using the expression. For now I'm simply adding the gridsize to the x pos of the player.
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Post » Tue Aug 12, 2014 12:44 am

Cinematic platformers are quite tricky to do.
This should give you some head start with movement.
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Post » Tue Aug 12, 2014 12:56 am

Hey @shinkan, never saw this .capx file before, but it's quite helpful since there's a good amount of comments.
This should definitely help me a better understanding. Thanks!
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Post » Tue Aug 12, 2014 1:01 am

Your welcome.
I have two projects, both with movements and animations working. But they are quite old and complicated. Probably I would make them very differently if I had to remade them now :D. They are abandon project, so I can show you some stuff from them. PM me if you are intereseted.
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Post » Tue Aug 12, 2014 6:34 am

Flashback was one of my favorite games, along with blackthorne, another world etc.

Good memories.

Reven managed to get the movement right - wish I could pick these guys brains.
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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