{FlatBattlegrounds}-FPSgame-multiplayer-proceduralCHARACTER

Show us your works in progress and request feedback

Post » Thu Mar 26, 2015 11:51 am

Ralph wrote:Lets Battle 18:00 GMT >0< :D


I'll try & remember, but if not you could join the chatroom & message me. Some links here:

viewtopic.php?f=159&t=125211&p=890178&hilit=chatroom#p890178
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Post » Thu Mar 26, 2015 3:55 pm

Lets Play !,,,,,, there is only one room yet ,,,

http://gunstyle.tk :o ,, after connecting click one of the avaliable "OPEN" slot

Controlls are in game on left side " white text"

If u have low FPS,,, please post me your cpu & gpu & browser that u are using

with my laptop i can get full 60 fps,,, its core2duo with low end nvidia g105m gpu
on workstation i can play 3 instances at same time with full FPS
later will be added feature to autokick players with low average FPS to not ruin game,, i recommend having minimum 50 FPS,,, its FPS game.
Last edited by Ralph on Mon Mar 30, 2015 1:08 am, edited 1 time in total.
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Post » Thu Mar 26, 2015 4:46 pm

Looked good now :D

Sucks with touchpad ....

holding down the right mouse button to aim and using left mouse button to shoot while trying to aim with the cursor.
Who dares wins
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Post » Thu Mar 26, 2015 7:25 pm

lennaert wrote:Looked good now :D

Sucks with touchpad ....

holding down the right mouse button to aim and using left mouse button to shoot while trying to aim with the cursor.



playing FPS game with touchpad is like trying to achieve world record in solving rubicks cube with just one hand in world tournament against bothhands solvers,,, impossible ! :lol:

get mouse omg ! :lol:

PS:// no problem,, i can make Aiming Keyb.Shortcut for U ;),,,, also my performance problem was blur effects on layers
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Post » Fri Mar 27, 2015 4:38 pm

A lot of new updates
Reworked Damage System
Added DamageAccuracy ,, means, u will do less damage if u are moving or U are more far from enemy target

Play At http://gunstyle.tk ...................
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Post » Mon Mar 30, 2015 5:37 am

..
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Post » Mon Apr 13, 2015 11:23 pm

I 've updated my game,, with some big optimisations,,,,

My game is using proceduraly IK animated character. {NO animations ! }
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Post » Wed Jul 29, 2015 11:17 pm

@Ralph it seems promising game, did you use spriter for proceduraly IK animated character?
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