Flip Layout Vertically?

New releases and general discussions.

Post » Sat Apr 15, 2017 6:43 pm

Yes - for the most of the games you create with C2 you 'create' your game on the canvas.
Therefor you have 'layers' (z-sorted).

Put your images on a layer (one layer of your canvas) and set size, position, ... (see and change the object properties).
Then add behaviors if needed and start create a script - sorry No Programming Required! is just a lie.

The better way how to learn create games with C2 is:
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read the manual
read and work with tutorials
try and fail
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have a lot tof fun doing this!

and play cool games -> http://www.gameus.de
Play free C2 games: http://www.gameus.de
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Post » Sat Apr 15, 2017 7:42 pm

See at the top where it says Construct Classic?
Image ImageImage
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Post » Sat Apr 15, 2017 10:52 pm

That might work. But how do i pen object below the platform like the pin behavior in C2
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Post » Sun Apr 16, 2017 7:37 am

This topic is so confusing. Bobbyneal100, can you clarify if this is about Classic or C2 ? Plz.
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Post » Sun Apr 16, 2017 5:42 pm

Construct classic. Im trying to do a water reflection like when you look in the mirror. Its possible in Construct 2, but what about Construct Classic?
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Post » Tue Apr 18, 2017 10:25 am

1/
There is a Flip Layout Effect.
https://www.dropbox.com/s/2340wxi9fcbs4 ... ut.fx?dl=0

2/
You can set the Height of a Sprite to negative.

3/
You can clone a Sprite in Classic.
The 'Picture Editor' for that cloned sprite has a Flip tool (icon in the top bar)
The erase tool can erase with soft edges (Hardness = zero), so you can draw out that coastline.

Most links to 3th party effects are dead, i suppose.
A subtle 'warp' could give just enough illusion of water.

4/
Using the 'Image Manipulator'
Add 2 sprites, 1 'source', 1 'destination'.
Add the 'Image Manipulator' object to the layout (that is faceless)

Now, by instance ....
Under a 'Start of layout' ...
Add the action ImageManipulator > action > Copy image from sprite 'source'.

Under a 'every x ticks'
Add the actions
ImageManipulator > action > Apply any effect
ImageManipulator > Copy image TO Sprite 'destination'

That is the basic setup. But it is hard (for me it is) to get it really working, because the ImageManipulator takes 1 tick for its manipulations.

5/
There is a Flip effect in the effects.

6/
You can use any of previous mentioned methods on sprites added to an 'off-screen' Layout. Use Flip effect on that layout. And bring it onscreen with the Layout plugin.

x/
Here is the manual for Classic:
https://www.dropbox.com/s/1c4cdzwycsbju ... s.rar?dl=0

Should bring you a lot more the right direction then i can provide to you.

Hope added enough 'presence' to my nose, after sticking it a bit 'thoughtless' in this topic.
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Post » Fri Apr 21, 2017 2:12 am

im still confused. by any chance can you send a .cap? this is what im trying to get( https://www.dropbox.com/s/bokvkneyptfei ... .capx?dl=0 ) i made this example in c2 using paster object.
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Post » Fri Apr 21, 2017 4:04 am

You probably could use construct classic's canvas in the same way as the c2 paster plugin. Paste to canvas, and set canvas height to negative...
Unfortunately I won't be able to provide an example.
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Post » Fri Apr 21, 2017 5:58 am

Ugh... I tried everything in cc. Might as well use c2
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