Flixel-like zoom

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Post » Fri Mar 02, 2012 6:36 pm

Has Construct 2 got a Flixel-like zoom?
For those who never used Flixel, it's quite simple: you define your game's size in pixels, and then you can multiply it by 2, 3, 4 and so on. It's cool because it gives a nice pixelated look to the games, which is kinda beautiful with retro-looking games, and it allows you to work on small resolutions (easier for those, like me, who are totally crap at art) and bump them up from the engine itself without redesigning any graphic element.
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Post » Sat Mar 03, 2012 9:04 am

You can set the layouts scale or only a specific layers scale. Look in the system events
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Post » Mon Mar 12, 2012 8:20 pm

Just tried, but it didn't seem to work exactly how I thought. I see bigger sprites, but the level size in pixels stays the same. o_O
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