float up with balloon

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Post » Tue Aug 19, 2014 12:35 am

Okay I got the time & tried it @Katala yes that works perfectly now. Like this (also I added "unless ballooning" to the default animation call):

Image

Now my problem is something new :) Her hands are not holding the string they are off to the side too much. How can I make the pin be from one sprite's image point to another sprite's image point? Or is that done some other way...?
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Post » Tue Aug 19, 2014 4:09 am

Well I made it look like she's holding the string by creating a "grabbed" animation on the balloon where the string moves over to the side (under her hands) using rope style pin. But I still wish there was a "image point to image point" connector of some type.
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Post » Tue Aug 19, 2014 7:51 am

you could set the position on collision.

imagepoint- to-imagepoint doesn't exist, but with some math you could set the sprite origin to the imagepoint and then move the sprite the amount of pixels the imagepoint is offset..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Tue Aug 19, 2014 7:45 pm

yea
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