Fluid Dynamics?

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Post » Thu Dec 19, 2013 7:34 pm

The new collision system opens up a lot of possibilities, such as water simulations and other fun things with particles. Have you made a fluid dynamic sim in C2, or do you know how to? Thanks!
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Post » Thu Dec 19, 2013 10:14 pm

R0j0hound has played a little. Have a look HERE. Nice effect.
If your vision so exceeds your ability, then look to something closer.
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Post » Fri Dec 20, 2013 6:18 pm

@ChrisAlgoo

This might help:
http://www.youtube.com/watch?v=njUxKvp_KGg
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Post » Fri Dec 20, 2013 8:22 pm

For particle fluids using a bunch of circles with the physics behavior like it the video is probably the easiest way. However the physics behavior uses it's own collision detection so it isn't affected by the collision update.

A more realistic motion of water would just be water particles that repel each other with forces instead of collision impulses. With that particles would only need to repel other particles close by, in which case the collision update might help a bit.
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