yeah, it takes alot of cpu power though
also, I was doing some experimentation, and horizontal plus vertical blur makes a big difference I'll upload that later
also, the main thing stopping the quality from being at least a little better is construct won't let me split the sprite up into more pieces, also, I'm going to check with the devs again if they can add something to sprite to allow plugins to change the distort map
right now for the smoke to be resolution 100x100 (right now it's calculating that, but it's only displaying 50x50, to do 100x100 it would take 10,000 calls to the set distort map action, construct is just not fast enough to run that many commands per tick
the cpu overload would still be there but it would take alot less action calls if one step could set the entire distort map.
also, this is only one method of visualizing the fluid, you could also have particle effects that come on when the is a certain density, or even no visualization for the fluid itself, but leaves blowing in the wind, or plankton being carried on a current through water
the plugin just calculates the fluid, it doesn't display anything. what you're seeing on the screen is a sprite with a distort map