[quote="Ashley":3hast8as]Wow... that is very nice! I'd say multicore is an essential feature, otherwise you simply won't get the performance out of it, and quad cores are becoming more common, so a 4x speedup would be great. The resolution is a bit blocky, but the blur covers it up really nicely.
Also, why hijack a sprite mesh? If you're using set distort map actions in the event sheet editor, that's going to hammer the performance unnecessarily. Why not have your plugin draw the mesh itself?[/quote:3hast8as]
I got the multicore working, I juust need to add the code to autodetect the number of cores
As far as the distort mesh, I meant you could just set a sprite to apply it to like a behavior and it would do it behind the scenes without actions in the event editor. As far as why I don't do it myself. The only way id know how is to copy paste all the sprite code,
Which I guess could work, but it'd still be cool for plugs to be able to hijack meshes, not just for this plugin. it would work well with davos ribbon plugin, for example