Fog of war and shadows

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Post » Sat Apr 09, 2016 11:48 am

I have currently project to make a moba with C2. I started with fog of war, and I don't know how to make satisfying vision with my current knowledge.

Basically I want stacking vision which has maximum range, and you can't see behind objects.


I can achieve simple fog of war with black spheres in layer with "destination in" blending, but you can still see behind walls. I tried to use shadowligth, but multiple lights make glitchy shadows.

I think tile-based map is best for this, but I'm not MLGPRO C2 developer, so what do you think would fit my needs?
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