Follow the Leader

Show us your completed creations made in Construct 2

Post » Sat Aug 11, 2012 3:23 am

Expanding on the stuff I made for the platform enemy patrolling example game, I thought I'd try make a simple obstacle game.

It's very rough gameplay wise, no goal as yet, but the music and graphics are coming along. This time I planned ahead a little better and created all the platforms and moving parts as tiles.



Click here to play

(This is updated frequently)

Video:

[tube]http://www.youtube.com/watch?v=VeU8_u0iLg8[/tube]



Images :










JohnnySix2012-09-24 21:25:19
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Post » Sat Aug 11, 2012 6:40 am

it's cool :) but it's missing something ;)

megatronx2012-08-11 06:40:39
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Post » Sat Aug 11, 2012 9:37 am

Pretty neat!
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Post » Sat Aug 11, 2012 12:03 pm

lol there are some bugs ^^ hope you fix it.

there is sometimes a way to make the follower to die from falling outside layout then it back to you but if he die in a very far way its impossible to let him come back to you and when you die you will not find him again (at the beginning)
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Post » Sat Aug 11, 2012 5:55 pm

Pretty cool. Nice look to it and I enjoyed the music. I'm looking forward to seeing more.
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Post » Sun Aug 12, 2012 5:05 am

I love the graphics, I can see it happening, a full game with this art style.

As for the following part, its too unpredictable for me to consider it as one of the major features atm. Like if I had to make him survive, he'd be doing something I wouldn't expect and kill himself, pissing me off because I didn't know exactly what I did some of the times to make him behave that way!
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Post » Sun Aug 12, 2012 9:33 am

@megatronx - haha, maybe I'll throw in some homage to the band in there somewhere. :)

@mutuware - Thanks dude!

@zsangerous - if you find 'em lemme know, I have ironed out some kinks I think.

@sman118 - Thanks!   Just updated if you get a chance. :D

@Rory - Am trying to smarten up the AI, it's reasonably simple at the moment, if you're out of range, he'll try move towards you.

If there's a hole he'll jump it, and if there's a wall, he'll also jump.

That's about the sum of it, with a little stopping action if he's within a few steps.


The latest version is uploaded and the link is on the first page again.

You can now 'complete' the first level ( find the waste hole) - there is a challenge with button pushing and force fields too.

The crushing things should be more reliable now, and there is a death effect.



Still deciding on keys, but if you die (splats) press enter to respawn.

If you're red guy splats, press enter to respawn him where you are, if he falls out the level, press backspace to remote detonate him.

Also added some control, if you press space, it toggles between 'follow' and 'wait' states.

I did add a 'flee' one also, but he ended up suiciding too quickly when he was set to run away from you!

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Post » Wed Aug 22, 2012 9:12 am

New stuff!

# Working lifts

# Colour coded buttons

# collectables

# more pixels

# more sound

# sparks

# blood

Follow the leader 01f





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Post » Fri Aug 24, 2012 12:35 pm

I updated again, newest link Version 0.1m

AI doesn't suicide as much, more sounds added, reliable button behaviour, and general effects/gfx polish.
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Post » Sat Aug 25, 2012 4:59 am


Okay, here's the latest. Blimey this is getting rather complex haha!

http://www.johnnysix.net/games/FollowTheLeader01p/


Made a tutorial level, and working on adding score and lives.

Right now, just press Enter/Return to respawn.

The layout, and various bits.



and in game :




JohnnySix2012-08-25 05:03:04
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