Follow the Leader

Show us your completed creations made in Construct 2

Post » Fri Aug 31, 2012 9:44 pm

@JohnnySix Great!i think you are in the right direction!



cesisco2012-08-31 21:46:09
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Post » Mon Sep 03, 2012 2:39 am

Okay, updated again, changed some layout stuff and I think I have managed to make the red player a little smarter, both with some level design changes and event tweaks.

test it here:

http://www.johnnysix.net/games/FollowTheLeader01v/
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Post » Tue Sep 04, 2012 12:16 am

Here's a demo of the latest gameplay from the version linked in the previous post.

[TUBE]V_vPI6EokXs[/TUBE]JohnnySix2012-09-04 00:17:01
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Post » Tue Sep 04, 2012 4:35 pm

How can I mute the music?
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Post » Tue Sep 04, 2012 7:05 pm

[QUOTE=jogosgratispro] How can I mute the music?[/QUOTE]

I'm running out of letters.

http://www.johnnysix.net/games/FollowTheLeader01w/

Press "ESC" to toggle music.

JohnnySix2012-09-04 21:12:04
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Post » Mon Sep 10, 2012 12:50 am

http://www.johnnysix.net/games/FollowMe11/

New level, tougher challenge. OMG.



If it's too tough, press backspace/delete keys to respawn.



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Post » Fri Sep 14, 2012 9:12 pm

Nooooooooooo!




Point size range: 1 to 64 preview_prelude.js:36
Uncaught TypeError: Cannot read property 'behavior_insts' of undefined preview.js:1344
Runtime.logic preview.js:1344
Runtime.tick preview.js:1181
(anonymous function)


From this :

          // Tick behaviors
          // For each type
          for (i = 0, leni = this.types_by_index.length; i < leni; i++)
          {
               type = this.types_by_index;
               
               if (!type.behaviors.length)
                    continue;     // type doesn't have any behaviors

               // For each instance in type
               for (j = 0, lenj = type.instances.length; j < lenj; j++)
               {
                    var inst = type.instances[j];

                    // For each behavior-instance in instance
                    for (k = 0, lenk = inst.behavior_insts.length; k < lenk; k++)
Uncaught TypeError: Cannot read property 'behavior_insts' of undefined
                    {
                         inst.behavior_insts[k].tick();
                    }
               }
          }JohnnySix2012-09-14 21:21:14
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Post » Fri Sep 14, 2012 10:10 pm

Love it. I'm into the old skool pixel art stylee games. This has orignal gameplay but it's complicated for my slow brain, getting used to it the more I play which is what it's all about. Keep it up, you could make some 'dollar dollar bill y'all' from this.
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Post » Fri Sep 14, 2012 10:32 pm

Thanks for playing! Ashley got a handle on the bug so the error won't appear next beta.

Working on some more gameplay elements, stuff like lazers, water and other things to keep it interesting.
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Post » Sat Sep 15, 2012 2:54 am

Updated : http://www.johnnysix.net/games/FollowMe13/

Added Lazers, though they're a bit buggy at the moment, they mostly work, I'm just having trouble controlling the timing/animations so it's easy to read when they're going to fire. :D

There's a charging, loaded and firing animation for each, with a warm-up and wait time that can be tweaked, but I need to tweak them a lot.

Pic :

JohnnySix2012-09-15 03:00:02
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