Follow up: Animations

For questions about using Classic.

Post » Sun Apr 13, 2008 4:10 am

Okay... After playing it here are my thoughts:

The graphics are nice and crisp. The subtle left/right scrolling of the starfield when you're moving is pretty slick. The controls are responsive and quick... with one exception. Which leads me to my crit:

Having the tilt mapped to two different buttons seems a little clunky, especially since the left shift is so close to my WASD keys. It's a little difficult to control movement and tilting and barrel rolling all with my left hand at once. If I could make one suggestion? You could probably get away with just one tilt button. Used contextually, it could make you tilt left if you're moving left, or right if you're moving right. Additionally, if you're not currently moving left or right, it could tilt in the direction you were last moving.

Just an idea.

And yeah, I'll go ahead and submit the bug.
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Post » Sun Apr 13, 2008 4:29 am

I see what you mean and, normally, I'd agree. However, keeping true to my source material, there are some gameplay devices that will eventually require having separate tilt keys. Also, and more importantly, consolidating the tilt keys into one would decrease the [strike]difficulty[/strike] expertise of movement substantially. What's to stop the player from holding the key continuously?

Things will be much better when controls can be mapped by the user, and even more so when gamepad support is added to Construct. Normally the tilt functions are handled by a controller's shoulder buttons, and keeping them that way is what lead to my current choice of default control scheme. I know very few people use WSAD, but there are far more people who don't have keyboards with numberpads (most laptops), so I can't use LEFT SHIFT and NUMBERPAD 0 and expect my game to run on all platforms.

If it would help you, try changing the left tilt to the F key. Or, should you find a better solution that still allows me to have separate tilt buttons, I will listen with undivided attention.


EDIT:
[quote="deadeye":2lf8r33t]It's a little difficult to control movement and tilting and barrel rolling all with my left hand at once.[/quote:2lf8r33t]

That's because you're not supposed to. The final control scheme uses the G and H keys for weapons and bombs. ideally, you use WSAD and shift with your left hand, and G H and J with your right hand. This is meant to simulate a game controller layout.
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Post » Sun Apr 13, 2008 7:38 am

Okay, how's this for a control scheme:

WASD for movement
Up arrow for shoot*
Left/Right arrows for tilt left/right*
Down arrow to cycle weapons*

That way you can have both hands resting in a comfortable, ergonomic position on the keyboard, with all keys within easy reach, and still have separate tilt controls.


*[size=75:hg5tfcho]Alternately you could use IJKL or whatever. Just, you know, something where a person's hands can rest naturally. Though I suppose when Construct gets custom controls at runtime it won't make much difference.[/size:hg5tfcho]
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Post » Sun Apr 13, 2008 7:45 am

Actually, I like that idea a lot. It's something I'd have to get used to, but it makes a lot more sense. I'll incorporate it into the next build.

Down arrow will probably be used to fire bombs. Seeing as how the game is transitioning to 2D from its 3D original, I don't need to have boost or brake commands, and there are no weapons to cycle through.

2 fire buttons
2 tilt buttons
4 directionals

Deadeye, PM me your mailing address. You just earned a cookie.
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Post » Sun Apr 13, 2008 8:13 am

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