Yes there is......of course there is ..what it comes down to is how you want to do it.
The basics of a system that would handle it for you would be..(hoping your friend understands Construct 2 Event sheets)
You could use any of the following kinds of events..
1- Use a Path node system using invisible waypoints that drop only when your player is moving and the following toons always move to the last one.
2- Use the Bar or rope style Pin functions https://www.scirra.com/manual/99/pin
I would probably try that one first...and if you need more distance ..use an invisible helper sprite pinned first to add more distance..and either the Bar or Rope style.
3- Build a more complex AI following Routine..using distance calculations and "is player moving" function calls..
eg : is player moving then make character follow at distance x
this may be your best option especially if you want them to look natural and have their own jumping/climbing functions independent of the main Toon..
If you need more than those ideas..I will eat a bag of flour...one of these would have to work...
On a side note I have nearly completed my Platform Enemy AI Example..Requested elsewhere in these forums... just for you Grumpymeerkat I might put in this feature as well cos I can see where it would be handy..
and I am making the AI example as comprehensive as Possible...
not long till its done...
When in doubt..or you are lost in a Zombie apocalypse or someone is giving you a hard time..Remember one thing..... Read the Construct 2 Manual..it will save your life.:)