Font not supported?

Discussion and feedback on Construct 2

Post » Wed Sep 28, 2011 11:23 pm

OK, that's fine.I hope to have my game finished within the next month or so, could I have a ballpark estimate on how long the wait will be? I can make do with standard fonts for now.sqiddster2011-09-28 23:24:13
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Post » Wed Sep 28, 2011 11:35 pm

Sorry, no idea. Our todo list is extremely long.
Scirra Founder
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Post » Wed Sep 28, 2011 11:55 pm

I'm sure it is! You guys sure do a great job of getting new releases out, too ;)
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Post » Thu Nov 13, 2014 12:25 am

sqiddster wrote:I really need a response to this - My game suffers from a severe font lackage ;)

so does mine :/ becouse what's an rpg space shooter is without a cybernetic font ? :(
sprites? hmmm they R good for messages but what about a counter of points or a given name? :roll:

great soft btw thanx for give'n it free
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Post » Thu Nov 13, 2014 5:02 am

@Quatox there are numerous solutions available now for fonts, this thread is 3 years old :P
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Post » Thu Nov 13, 2014 8:56 am

Surely outdated threads such as these should be closed now.
Not deleted - there is generally useful info inside - but closed to prohibit needless necro-posting.

Thoughts?
If your vision so exceeds your ability, then look to something closer.
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Post » Mon Jan 12, 2015 10:26 pm

I don't think you should close this topic, what if people who are browsing still need to ask a question on this very subject even if it is from 3+ years ago?

My fonts list in Construct 2 lists ALL FONTS I currently have on my computer. Why can't Construct show only the ones that are supported? I find myself going through hundreds, choosing one that looks fantastic only to find it's not supported. This goes on and on until I can find one that is actually supported. Is there a way to show only supported fonts?
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Post » Tue Jan 13, 2015 9:19 am

@Ancha supported fonts depends on which ones the user installed on their computer/tablet/mobile/others, some being intalled by default (which depend on the OS or even a certain version of the OS perhaps?) so knowing in advance is not something that I think is doable (which is why people tends to go with either spritefonts or webfonts.)
https://www.scirra.com/forum/viewtopic.php?t=152506

And that is why you shall respect the bug reports guidelines, not only giving a capx is making the bug reproductible in one click in a situation they can work with (less time wasted trying to reproduce vague instructions) but also it helps filtering false positives.

Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Tue Jan 13, 2015 11:41 am

Just use webfonts, yeah. Basically, even if you DL the webfont and C2 says it's not supported, that's not actually true. Just use a 'placeholder' font in the editor, and load the webfont at runtime.
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