For a Layout: large tilemap to cover the layout/multip Small

Discussion and feedback on Construct 2

Post » Thu Oct 01, 2015 2:08 am

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I'm attempting a platformer and would like to build levels to navigate around that are similar in size to that of risk of rain. I'll be using higher resolution images, and screen size of most likely 1280x720. My question is, is it better to have one tile map covering the whole layout size, or would it be best to use multiple tile maps as landmasses and connect them together?
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Post » Wed Oct 07, 2015 12:01 pm

bump
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Post » Tue Oct 20, 2015 1:43 pm

bump

Right now my laout is 7000x2000, I'm using 32x32 tiles. Im not sure if I should make one big tile map that stretches the whole layout, or multiple small ones
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Post » Tue Oct 20, 2015 1:54 pm

A single image layout that size would probably require 7000x2000x4 memory just for the one image. I did a quick test, and it uses approx 54MB.
If your vision so exceeds your ability, then look to something closer.
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