"For Each" Help

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Post » Wed Mar 13, 2013 10:20 pm

Yes, you are right. I was thinking of the 'Compare Instance Variable' condition of a Sprite, but then he would have to store the Enemies UID in an instance variable of IceBlock to facilitate that. I just shy away from doing For-Eaches on every tick if it can easily be avoided.
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Post » Thu Mar 14, 2013 7:26 am

Adding "For Each Enemies" above "For Each IceBlock" seems to have fixed the issue.

Thank you guys!
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