[For Hire] Pixel Artist

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Per Pixel Destruction like in "Worms" (perfect performance, no third party plugins)
  • I am a pixel artist looking to tender my skills out to anyone who needs them. My hourly rate is negotiable, and I will also consider doing work on a per-asset pricing model too. I specialise in environment art but I will also do character artwork, UX/UI art, logos, basically anything you need.

    You can find a perpetually updated album of my pixel art work here:

    Wrangler's Pixel Art

    If you'd like to hire me or have any other questions, please either PM me here or email me at mitchcoshcgtsh@gmail.com

    Please bear in mind before you contact me:

    *In most cases I am not willing to work for free, sorry!

    *I will not consider proposals from 'idea guys' unless it is for concept art, and you are willing to pay.

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  • * Updated Dungeon Buster artwork

    * Added new art piece 'Unto Dawn'

  • *Looks at his pocket*

    *Starts Crying Silently*

    Few hours later ...

    Gorgeous art ! I would love you hire you but ...

    As you would guess , There's nothing in the pockets ...

    Oh well ...

  • Looks really good! I especially like the fireplace one! Just wondering what tools you use to create it?

  • Wrangler

    Really like the forest with the fire, and the faces in the wall.

  • Whiteclaws Don't cry! As soon as money becomes obsolete to society I'll do it all for free :D Seriously though, hit me up when you have some cash and need some art and I'll be glad to help you out :)

    Lemonmuncher Photoshop/Paint.NET & a Wacom Bamboo graphics tablet :)

    mineet Thanks for the kind words :)

  • Wrangler

    your welcome, just been the Indie site, your game looks really good.

    noticed you use the same tools as me.. I'm just learning my way round them and construct.

  • mineet Thanks, it's a really slow burning project since I'm doing it solo, but I'm trying my best to make something that plays well and looks good too.

    If there's anything I can help you with, let me know!

  • Wrangler

    thank you

  • Wrangler, another quick question if I may! how large are your sprite images when you work with them in photoshop? I'm new to drawing and what Ive done so far is about 100x100 pixels large, but it comes out so small and blurry when I apply it to my games :S

  • Lemonmuncher, I always work in power of two sizes (8x8,16x16,32x32,64x64,128x128,256x256 are the main ones I use for environments) when doing environment tiles. It's the general rule of thumb for games art (I'm almost certain Construct 2 complains about not liking non power-of-2 images), so I always stick with those sizes. It also helps keep all of your art tiles aligned nice and neat to a one-size-fits-all grid.

    You don't need to keep it all the sides equally sized though, as long as you keep it a power of 2 number you'll never lose the grid, and Construct 2 won't whine at you about your images being non power of two.

    For example, these assets from the jungle temple tileset:

    32x32

    <img src="http://i.imgur.com/9VG4qik.png" border="0" />

    64x64

    <img src="http://i.imgur.com/ECbuFgI.png" border="0" />

    16x46

    <img src="http://i.imgur.com/69nW9DR.png" border="0" />

    You don't need to fill the whole image like I've done in these examples, but I always tend to keep the canvas size a power of 2 so that I don't get any weird errors, and everything plays nice with the grid.

    I hope this helps!

  • Great stuff man! Really useful information for me :D As for character sprites, it doesn't really matter how big they are, am I right? Since they are resizeable?

  • Lemonmuncher

    Honestly I don't make my character sprites to any set sizes, I'm not really sure what the rule of thumb is for that but it's very rare that any characters will match perfectly to a power of 2 size.

  • *Changed the first post so it was cleaner (Now has link to a gallery)

    *Added a couple of new sci-fi pieces to the gallery

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