I would like to display an icon for each Life the player has remaining, start with 3. Each time player loses a life, remove an icon. Simple enough but in C2, How?
I first thought, oh easy just do a For loop create 3 icons, then remove 1 each time player loses life. BUT destroy removes all 3 in one swoop.
How can I post an img to show you my logic? I also don't also get how and when "System" is executed, it is every tick?