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Post your own tutorials, guides and demos.

Post » Wed Mar 03, 2010 9:44 pm

[quote="Lost my Keys":2v714vdz]The lower the better though, since folk expect 2D games to just work.[/quote:2v714vdz]
Well, I wouldn't discourage someone from making a high end game if he has an audience for it. Also, I can see some people going overboard with how low they aim their minimum specs...
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Post » Wed Mar 03, 2010 9:51 pm

Because PNG files are compressed, and textures are decompressed in VRAM (they'd be roughly the same size as uncompressed .bmp files). A compressed image cannot be drawn unless it's decompressed first, which is why they are decompressed in VRAM.
Scirra Founder
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Post » Wed Mar 03, 2010 10:24 pm

[quote="Ashley":1and1089]Because PNG files are compressed, and textures are decompressed in VRAM (they'd be roughly the same size as uncompressed .bmp files). A compressed image cannot be drawn unless it's decompressed first, which is why they are decompressed in VRAM.[/quote:1and1089]
Ah, I see. I forgot PNGs are lossless but still compressed.
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