I have a problem in my game trying to do a foreach loop on some created objects. I'm not 100% sure it's the same problem, but I'm wondering if it's related too this breaking change
Screenshot from R104. Also tested in R105.
Weirdly I had some similar code in my game that worked, but broke in R105. From the test above it should never have worked in the first place! Was there any changes related to the R100 breaking change that was made more strict in R105? Is it just luck that I had code similar to above that worked in R104 and broke in R105?