Forget Graphics. How about digital reality?

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Post » Fri Sep 26, 2014 10:40 pm

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Post » Sat Sep 27, 2014 12:06 am

Saw this yesterday and i must say this looks utterly awful. It's like very bad composition of badly masked 2d images in 3d space. And my eyes hurts while watching this,
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Post » Sat Sep 27, 2014 12:39 am

I don't mind how this looks, but it's not something I'd be into for gaming. It doesn't feel like a worthwhile jump to me, but I'm not a very 'improve-things-every-year' kind of person.
Founder of Jadelight Studio, Developer of Libertas Aedifex, regular C2 Help contributor and fan of ambient music and Star Wars.
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Post » Sat Sep 27, 2014 2:02 am

Almost all the comments on that page are negative, too. heh.

As with any technology in it's early stages, there are obviously a number of hurdles to clear here, but I can't see why being able to simply scan an environment as opposed to spending hours and hours painstakingly trying to model it is a bad thing?

To me, it's like the difference of drawing a realistic 2D image from scratch vs. taking a picture and modifying it. They both definitely have their place, but one is obviously much quicker and easier.
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Post » Sat Sep 27, 2014 2:49 am

Yeeeaaaaah, I really don't care what other people say, this looks incredible. I really can't wait to see where they take it.
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Post » Sat Sep 27, 2014 9:22 am

One day the whole world will be scanned and it'll be turned into a mmo!
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Post » Sat Sep 27, 2014 9:26 am

Well, beware of Euclideon : it's not their first attempt at raison money, they are here every few years, they get some money from investors and they disappear...
Like in 2010 : https://www.youtube.com/watch?v=00gAbgBu8R4 (back then, they were called "unlimited details")
They also did it in 2007, but I couldn't find the video.

It's NOT 2D plains, it's some well written sparse voxel octrees... This is neither new nor specific to those guys, atomontage engine does it very well too. Why isn't it used in video game yet? Well, Carmack once said he wanted to implement it in ID Tech 6, but since he moved to Occulus VR, we are probably never going to see any of this.
So, problems :
  • no GPU accelerated rendering (well, you can argue you could use GPGPU, so let's say no specialized hardware).
  • Real time lightning would be a problem, so back to fully static light.
  • Animation, while doable, would be power hungry, inefficient and very costly; so we would have to fall back on polygon for anything non static.
Even with such a list of problem, one game tried a similar approach, the infamous Outcast... It needed such a powerfull CPU and couldn't use the GPU at all, and that backfired as you can expect : back then, a lot of PC gamer were just buying their first 3D accelerator and were frustrated to see a game running in such a low resolution.
So yeah, interesting technology. Let's wait 2018 to see it come back again ^^;
http://www.schizokoa.com we are a small game jam group, visit us!
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Post » Sat Sep 27, 2014 6:34 pm

If this becomes mainstream for video game graphics I will weep.

Impressive tech tho.
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Post » Sat Sep 27, 2014 6:50 pm

Everything would have to be scanned, as you couldn't possibly design fictional environments with that amount of detail within the normal development time.
Unless it was randomly generated... which is kinda scary as well.
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Post » Sun Sep 28, 2014 12:12 am

Euclideon? Did they ever get around to finishing their super voxel engine or whatever snake oil they were peddling?
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